Bird
Raised Fist0
Fluttermobile~20 mins

Custom painters (CustomPaint) in Flutter - Practice Problems & Coding Challenges

Choose your learning style10 modes available
Challenge - 5 Problems
🎖️
CustomPaint Master
Get all challenges correct to earn this badge!
Test your skills under time pressure!
❓ ui_behavior
intermediate
2:00remaining
What does this CustomPainter draw?
Look at the CustomPainter code below. What shape will appear on the screen?
Flutter
class MyPainter extends CustomPainter {
  @override
  void paint(Canvas canvas, Size size) {
    final paint = Paint()
      ..color = Colors.blue
      ..style = PaintingStyle.fill;
    canvas.drawCircle(Offset(size.width / 2, size.height / 2), 50, paint);
  }

  @override
  bool shouldRepaint(covariant CustomPainter oldDelegate) => false;
}
AA blue outlined circle with radius 50
BA blue filled circle centered in the widget with radius 50
CA blue filled square centered in the widget with side 50
DNothing is drawn because paint method is empty
Attempts:
2 left
💡 Hint
Look at the drawCircle method and the paint style used.
❓ lifecycle
intermediate
1:30remaining
When does shouldRepaint get called?
In a CustomPainter, when is the shouldRepaint method called by Flutter?
AEvery time the widget is rebuilt to decide if repaint is needed
BOnly once when the app starts
CNever, it is not used by Flutter
DOnly when the app is closed
Attempts:
2 left
💡 Hint
Think about when Flutter needs to know if it should redraw the custom painting.
📝 Syntax
advanced
2:00remaining
What error does this CustomPainter code cause?
What error will this CustomPainter code produce when run?
Flutter
class BadPainter extends CustomPainter {
  @override
  void paint(Canvas canvas, Size size) {
    final paint = Paint()
      ..color = Colors.red
      ..style = PaintingStyle.fill;
    canvas.drawRect(Rect.fromLTWH(0, 0, size.width, size.height), paint);
  }

  @override
  bool shouldRepaint(covariant CustomPainter oldDelegate) => false;
}
ASyntaxError due to missing closing parenthesis in drawRect call
BRuntime error because Rect.fromLTWH is invalid
CTypeError because paint is not initialized
DNo error, draws a red rectangle filling the widget
Attempts:
2 left
💡 Hint
Check the parentheses in the drawRect line carefully.
❓ navigation
advanced
2:30remaining
How to update CustomPaint when data changes?
You have a CustomPainter that draws based on a variable color. How do you make sure the CustomPaint updates when the color changes?
AUse a StatefulWidget but never override shouldRepaint
BCall setState inside the paint method
CPass the color as a field to the CustomPainter and override shouldRepaint to compare old and new colors
DRecreate the CustomPainter without passing the color
Attempts:
2 left
💡 Hint
Think about how Flutter knows when to repaint a CustomPainter.
🧠 Conceptual
expert
3:00remaining
Why use CustomPaint instead of regular widgets?
Which is the best reason to use CustomPaint with a CustomPainter instead of composing regular widgets?
ATo make the app run faster by skipping layout
BTo reduce app size by avoiding widgets
CTo automatically handle user input without extra code
DTo draw complex graphics efficiently that are not possible with standard widgets
Attempts:
2 left
💡 Hint
Think about what CustomPainter gives you that widgets do not.

Practice

(1/5)
1. What is the main purpose of a CustomPainter in Flutter?
easy
A. To draw custom graphics directly on the screen
B. To manage app navigation between screens
C. To handle user input events like taps and swipes
D. To create standard UI buttons and text fields

Solution

  1. Step 1: Understand CustomPainter role

    A CustomPainter is used to draw graphics directly on the canvas in Flutter apps.
  2. Step 2: Compare with other options

    Options A, B, and C relate to standard UI, navigation, and input events, not drawing.
  3. Final Answer:

    To draw custom graphics directly on the screen -> Option A
  4. Quick Check:

    CustomPainter = Draw graphics [OK]
Hint: CustomPainter is for drawing, not UI controls or navigation [OK]
Common Mistakes:
  • Confusing CustomPainter with widget layout
  • Thinking it handles user input
  • Assuming it manages navigation
2. Which method must you override when creating a CustomPainter subclass to draw on the canvas?
easy
A. paint
B. build
C. createState
D. initState

Solution

  1. Step 1: Identify CustomPainter methods

    The paint method is where drawing commands are written.
  2. Step 2: Exclude unrelated methods

    build, createState, and initState belong to widgets, not painters.
  3. Final Answer:

    paint -> Option A
  4. Quick Check:

    Draw in paint() method [OK]
Hint: paint() draws; build() is for widgets [OK]
Common Mistakes:
  • Using build() instead of paint()
  • Confusing widget lifecycle methods with painter methods
  • Forgetting to override paint()
3. What will be the visible result of this Flutter code snippet?
class MyPainter extends CustomPainter {
  @override
  void paint(Canvas canvas, Size size) {
    final paint = Paint()..color = Colors.red;
    canvas.drawCircle(Offset(size.width / 2, size.height / 2), 50, paint);
  }

  @override
  bool shouldRepaint(covariant CustomPainter oldDelegate) => false;
}

Widget build(BuildContext context) {
  return CustomPaint(
    size: Size(200, 200),
    painter: MyPainter(),
  );
}
medium
A. A blue square filling the 200x200 area
B. A red circle centered in a 200x200 area
C. Nothing is drawn because shouldRepaint returns false
D. A red circle at the top-left corner

Solution

  1. Step 1: Analyze paint method

    The paint method draws a red circle at the center (width/2, height/2) with radius 50.
  2. Step 2: Understand shouldRepaint effect

    shouldRepaint returning false means no redraw needed, but initial paint still happens.
  3. Final Answer:

    A red circle centered in a 200x200 area -> Option B
  4. Quick Check:

    Draw circle center = red circle visible [OK]
Hint: shouldRepaint false still draws initially [OK]
Common Mistakes:
  • Thinking shouldRepaint false means no drawing
  • Assuming circle is at top-left
  • Confusing circle with square shape
4. Identify the error in this CustomPainter subclass:
class MyPainter extends CustomPainter {
  @override
  void paint(Canvas canvas, Size size) {
    final paint = Paint()..color = Colors.green;
    canvas.drawRect(Rect.fromLTWH(0, 0, size.width, size.height), paint);
  }

  @override
  bool shouldRepaint(CustomPainter oldDelegate) {
    return true
  }
}
medium
A. Canvas cannot draw rectangles
B. paint method should return a value
C. Missing semicolon after return true
D. shouldRepaint must return false

Solution

  1. Step 1: Check syntax in shouldRepaint

    The return statement lacks a semicolon after true, causing a syntax error.
  2. Step 2: Verify other parts

    paint method correctly draws a rectangle; canvas supports rectangles; shouldRepaint can return true.
  3. Final Answer:

    Missing semicolon after return true -> Option C
  4. Quick Check:

    Syntax error = missing semicolon [OK]
Hint: Check semicolons after return statements [OK]
Common Mistakes:
  • Forgetting semicolon after return
  • Thinking paint must return a value
  • Assuming canvas can't draw rectangles
5. You want to create a CustomPainter that draws a circle only when the color changes. Which is the best way to implement shouldRepaint to optimize performance?
class CirclePainter extends CustomPainter {
  final Color color;
  CirclePainter(this.color);

  @override
  void paint(Canvas canvas, Size size) {
    final paint = Paint()..color = color;
    canvas.drawCircle(Offset(size.width/2, size.height/2), 40, paint);
  }

  @override
  bool shouldRepaint(covariant CirclePainter oldDelegate) {
    // What to write here?
  }
}
hard
A. return oldDelegate.color == color;
B. return true;
C. return false;
D. return oldDelegate.color != color;

Solution

  1. Step 1: Understand shouldRepaint purpose

    shouldRepaint returns true if the painter needs to redraw due to changes.
  2. Step 2: Compare colors to decide repaint

    Repaint only if the new color differs from the old one, so compare oldDelegate.color and color.
  3. Step 3: Evaluate options

    return oldDelegate.color != color; returns true when colors differ, optimizing redraw. return true; always repaints (less efficient). return false; never repaints (ignores changes). return oldDelegate.color == color; repaints when colors are same (wrong logic).
  4. Final Answer:

    return oldDelegate.color != color; -> Option D
  5. Quick Check:

    Repaint if color changed = oldDelegate.color != color [OK]
Hint: Repaint only if properties differ for efficiency [OK]
Common Mistakes:
  • Always returning true wastes performance
  • Always returning false ignores changes
  • Using equality check wrongly in shouldRepaint
Recommended

Ready to prove it?

Pass the test and this pattern moves unknown strong while earning +1 Grip toward your certificate.

10 questions~5 mineasy hard