In Figma's Vector editing mode, what happens when you select a vector point and drag it?
Think about how vector points control the shape.
Dragging a vector point moves it, which changes the shape's outline. This is the core of vector editing.
Which tool in Vector editing mode allows you to adjust the curve handles to change the smoothness of a path?
These handles control the curve direction and length.
Bezier handles appear when you select a curve point and let you adjust the curve's smoothness and direction.
You have a vector path with three points: one corner point, one smooth point, and one symmetric point. Which visualization correctly shows the difference in their handles?
Think about how each point type affects path shape.
Corner points break the path sharply and have no handles, smooth points have handles that can be moved independently, and symmetric points have handles that mirror each other for smooth curves.
In vector editing mode, how would you model a path with multiple points and handles to allow smooth and corner points in a data structure?
Think about what information is needed to recreate the path shape.
Each point needs coordinates, a type to know how it behaves, and handles if it is smooth or symmetric to define curves.
You notice that when moving a handle on a symmetric point, the opposite handle does not move as expected, breaking the smooth curve. What is the most likely cause?
Check the point type settings for handle behavior.
Smooth points allow independent handle movement, while symmetric points keep handles mirrored. If the point is smooth, handles won't move together.