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DSA Rustprogramming~10 mins

Trapping Rain Water Problem in DSA Rust - Interactive Practice

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Practice - 5 Tasks
Answer the questions below
1fill in blank
easy

Complete the code to initialize the total water trapped variable.

DSA Rust
let mut total_water = [1];
Drag options to blanks, or click blank then click option'
A0
B1
Cheight.len()
Dusize::MAX
Attempts:
3 left
💡 Hint
Common Mistakes
Initializing total_water to 1 or a large number.
2fill in blank
medium

Complete the code to update the left maximum height while iterating.

DSA Rust
left_max = [1](left_max, height[left]);
Drag options to blanks, or click blank then click option'
Astd::cmp::min
Bstd::cmp::sum
Cstd::cmp::abs
Dstd::cmp::max
Attempts:
3 left
💡 Hint
Common Mistakes
Using min instead of max causes incorrect water calculation.
3fill in blank
hard

Fix the error in the condition to decide which pointer to move.

DSA Rust
if height[left] < [1] {
Drag options to blanks, or click blank then click option'
Aheight[right]
Bleft_max
Ctotal_water
Dright_max
Attempts:
3 left
💡 Hint
Common Mistakes
Comparing with left_max, right_max, or total_water causes wrong logic.
4fill in blank
hard

Fill both blanks to correctly calculate trapped water and move pointers.

DSA Rust
if height[left] < height[right] {
    total_water += [1] - height[left];
    left += [2];
} else {
    total_water += right_max - height[right];
    right -= 1;
}
Drag options to blanks, or click blank then click option'
Aleft_max
Bright_max
C1
D0
Attempts:
3 left
💡 Hint
Common Mistakes
Using right_max on left side or moving pointer by 0.
5fill in blank
hard

Fill all three blanks to complete the trapping rain water function.

DSA Rust
fn trap(height: Vec<i32>) -> i32 {
    let (mut left, mut right) = (0, height.len() - 1);
    let (mut left_max, mut right_max) = (0, 0);
    let mut total_water = 0;
    while left < right {
        if height[left] < height[right] {
            left_max = [1](left_max, height[left]);
            total_water += left_max - height[left];
            left += [2];
        } else {
            right_max = [3](right_max, height[right]);
            total_water += right_max - height[right];
            right -= 1;
        }
    }
    total_water
}
Drag options to blanks, or click blank then click option'
Astd::cmp::max
B1
D0
Attempts:
3 left
💡 Hint
Common Mistakes
Using min instead of max or moving pointer by 0.

Practice

(1/5)
1. What does the Trapping Rain Water problem ask you to find given an array of heights?
easy
A. The total amount of water that can be trapped between the bars after raining
B. The highest bar in the array
C. The number of bars taller than a given height
D. The sum of all bar heights

Solution

  1. Step 1: Understand the problem context

    The problem involves an array representing heights of bars where water can be trapped between them.
  2. Step 2: Identify what is asked

    We need to find how much water can be trapped after raining, which depends on the heights and gaps between bars.
  3. Final Answer:

    The total amount of water that can be trapped between the bars after raining -> Option A
  4. Quick Check:

    Trapping Rain Water = Total trapped water [OK]
Hint: Think of bars as walls holding water in between [OK]
Common Mistakes:
  • Confusing trapped water with total height sum
  • Ignoring gaps between bars
  • Only finding tallest bar instead of trapped water
2. Which Rust code snippet correctly initializes a vector of bar heights for the Trapping Rain Water problem?
easy
A. let heights = [0,1,0,2,1,0,1,3,2,1,2,1];
B. let heights = vec![0,1,0,2,1,0,1,3,2,1,2,1];
C. let heights = (0,1,0,2,1,0,1,3,2,1,2,1);
D. let heights = {0,1,0,2,1,0,1,3,2,1,2,1};

Solution

  1. Step 1: Identify Rust vector syntax

    In Rust, vectors are created using vec![elements], which is dynamic and growable.
  2. Step 2: Check each option

    let heights = vec![0,1,0,2,1,0,1,3,2,1,2,1]; uses vec! macro correctly; B is an array, C is a tuple, D is invalid syntax.
  3. Final Answer:

    let heights = vec![0,1,0,2,1,0,1,3,2,1,2,1]; -> Option B
  4. Quick Check:

    vec! macro creates vector [OK]
Hint: Use vec![] to create vectors in Rust [OK]
Common Mistakes:
  • Using array syntax instead of vector
  • Using tuple parentheses instead of brackets
  • Using curly braces which are invalid here
3. What is the output of this Rust code snippet that calculates trapped water?
fn trap(height: Vec<i32>) -> i32 {
    let mut left = 0;
    let mut right = height.len() - 1;
    let mut left_max = 0;
    let mut right_max = 0;
    let mut water = 0;
    while left < right {
        if height[left] < height[right] {
            if height[left] > left_max {
                left_max = height[left];
            } else {
                water += left_max - height[left];
            }
            left += 1;
        } else {
            if height[right] > right_max {
                right_max = height[right];
            } else {
                water += right_max - height[right];
            }
            right -= 1;
        }
    }
    water
}

fn main() {
    let heights = vec![0,1,0,2,1,0,1,3,2,1,2,1];
    println!("{}", trap(heights));
}
medium
A. 6
B. 5
C. 4
D. 7

Solution

  1. Step 1: Understand two-pointer approach in code

    The code uses two pointers from left and right, tracking max heights and accumulating trapped water.
  2. Step 2: Trace the example input

    For input [0,1,0,2,1,0,1,3,2,1,2,1], the trapped water calculated is 6 units.
  3. Final Answer:

    6 -> Option A
  4. Quick Check:

    Two-pointer trap water = 6 [OK]
Hint: Use two pointers and track max heights from both ends [OK]
Common Mistakes:
  • Miscounting trapped water units
  • Confusing left_max and right_max updates
  • Off-by-one errors in pointer movement
4. Identify the bug in this Rust function for trapping rain water:
fn trap(height: Vec<i32>) -> i32 {
    let mut left = 0;
    let mut right = height.len();
    let mut left_max = 0;
    let mut right_max = 0;
    let mut water = 0;
    while left < right {
        if height[left] < height[right] {
            if height[left] > left_max {
                left_max = height[left];
            } else {
                water += left_max - height[left];
            }
            left += 1;
        } else {
            if height[right] > right_max {
                right_max = height[right];
            } else {
                water += right_max - height[right];
            }
            right -= 1;
        }
    }
    water
}
medium
A. water should be a float instead of i32
B. left_max and right_max should start at 1
C. The while loop condition should be left <= right
D. right should be initialized to height.len() - 1

Solution

  1. Step 1: Check initialization of right pointer

    right is set to height.len(), which is out of bounds for indexing (max index is len()-1).
  2. Step 2: Correct right initialization

    right should be height.len() - 1 to point to the last valid index.
  3. Final Answer:

    right should be initialized to height.len() - 1 -> Option D
  4. Quick Check:

    Indexing error fixed by right = len()-1 [OK]
Hint: Array indices go from 0 to len-1, not len [OK]
Common Mistakes:
  • Using len() as index causes runtime panic
  • Changing loop condition incorrectly
  • Starting max heights at wrong values
5. Given the heights array [4,2,0,3,2,5], what is the total trapped rain water using the two-pointer approach?
hard
A. 6
B. 7
C. 9
D. 8

Solution

  1. Step 1: Analyze heights and max boundaries

    Left max starts at 4, right max at 5. Water trapped depends on min(left_max, right_max) minus current height.
  2. Step 2: Calculate trapped water step-by-step

    Positions: - index 1: min(4,5)=4, height=2, trapped=2 - index 2: min(4,5)=4, height=0, trapped=4 - index 3: min(4,5)=4, height=3, trapped=1 - index 4: min(4,5)=4, height=2, trapped=2 Total trapped water = 2+4+1+2 = 9 units. Verified with two-pointer simulation.
  3. Final Answer:

    9 -> Option C
  4. Quick Check:

    Two-pointer trap water for [4,2,0,3,2,5] = 9 [OK]
Hint: Calculate trapped water by min(left_max, right_max) - height [OK]
Common Mistakes:
  • Adding trapped water incorrectly at edges
  • Confusing left_max and right_max updates
  • Forgetting to move pointers properly
Recommended

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10 questions~5 mineasy hard