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DSA Rustprogramming~10 mins

Insert at End Tail Insert in DSA Rust - Interactive Practice

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Practice - 5 Tasks
Answer the questions below
1fill in blank
easy

Complete the code to create a new node with the given value.

DSA Rust
let new_node = Box::new(Node { data: [1], next: None });
Drag options to blanks, or click blank then click option'
Avalue
Bhead
CNone
Dtail
Attempts:
3 left
💡 Hint
Common Mistakes
Using 'head' or 'tail' instead of the value.
Setting data to None which is invalid.
2fill in blank
medium

Complete the code to check if the list is empty by checking the head pointer.

DSA Rust
if self.head.is_[1]() {
Drag options to blanks, or click blank then click option'
Asome
Bempty
Cnull
Dnone
Attempts:
3 left
💡 Hint
Common Mistakes
Using is_some instead of is_none.
Using non-existent methods like is_empty or is_null.
3fill in blank
hard

Fix the error in the code to update the tail pointer after inserting the new node.

DSA Rust
self.tail = Some([1]);
Drag options to blanks, or click blank then click option'
A*new_node
Bnew_node
C&new_node
DBox::new(new_node)
Attempts:
3 left
💡 Hint
Common Mistakes
Dereferencing new_node which moves the value.
Taking reference &new_node which is a temporary reference.
Wrapping new_node again in Box::new which is unnecessary.
4fill in blank
hard

Fill both blanks to link the current tail's next to the new node and update the tail pointer.

DSA Rust
if let Some(tail) = self.tail.as_mut() {
    tail.next = [1];
    self.tail = [2];
}
Drag options to blanks, or click blank then click option'
ASome(new_node)
Bnew_node
CSome(Box::new(new_node))
DSome(Box::new(Node { data: value, next: None }))
Attempts:
3 left
💡 Hint
Common Mistakes
Assigning new_node directly to tail.next without wrapping in Some.
Wrapping new_node twice in Box::new.
Not updating self.tail correctly.
5fill in blank
hard

Fill all three blanks to complete the tail insertion method for the linked list.

DSA Rust
fn insert_at_end(&mut self, value: i32) {
    let new_node = Box::new(Node { data: [1], next: None });
    if self.head.is_none() {
        self.head = Some(new_node);
        self.tail = [2];
    } else {
        if let Some(tail) = self.tail.as_mut() {
            tail.next = Some(new_node);
            self.tail = [3];
        }
    }
}
Drag options to blanks, or click blank then click option'
Avalue
BSome(new_node)
Ctail.next.as_mut().unwrap()
DSome(Box::new(Node { data: value, next: None }))
Attempts:
3 left
💡 Hint
Common Mistakes
Using incorrect variables for tail assignment.
Not wrapping new_node in Some when assigning to tail.
Using tail.next.as_mut().unwrap() which is incorrect here.

Practice

(1/5)
1. What does the "Insert at End (Tail Insert)" operation do in a linked list?
easy
A. Deletes the last node of the list
B. Removes the first node of the list
C. Adds a new node at the end of the list
D. Adds a new node at the beginning of the list

Solution

  1. Step 1: Understand the operation name

    "Insert at End" means adding a new element at the tail (last position) of the list.
  2. Step 2: Compare with other operations

    Adding at the beginning is different; removing nodes is deletion, not insertion.
  3. Final Answer:

    Adds a new node at the end of the list -> Option C
  4. Quick Check:

    Insert at End = Add node at tail [OK]
Hint: Tail insert always adds node at the list's end [OK]
Common Mistakes:
  • Confusing insert at end with insert at beginning
  • Thinking it removes nodes instead of adding
  • Mixing insertion with deletion operations
2. Which of the following Rust code snippets correctly inserts a new node with value 10 at the end of a singly linked list?
easy
A. let mut current = &mut head; while current.is_some() { current = &mut current.as_mut().unwrap().next; } *current = Some(Box::new(Node { value: 10, next: None }));
B. head = Some(Box::new(Node { value: 10, next: head }));
C. head = None;
D. let mut current = &head; while current.is_some() { current = ¤t.unwrap().next; } current = Some(Box::new(Node { value: 10, next: None }));

Solution

  1. Step 1: Analyze code for tail insertion

    let mut current = &mut head; while current.is_some() { current = &mut current.as_mut().unwrap().next; } *current = Some(Box::new(Node { value: 10, next: None })); traverses the list using mutable references until it finds None, then inserts the new node.
  2. Step 2: Check other options for correctness

    head = Some(Box::new(Node { value: 10, next: head })); inserts at the head, not tail. head = None; clears the list. let mut current = &head; while current.is_some() { current = ¤t.unwrap().next; } current = Some(Box::new(Node { value: 10, next: None })); uses immutable references, causing compilation errors on unwrap() and rebinding, and doesn't modify the list.
  3. Final Answer:

    The mutable reference traversal code correctly inserts at the end -> Option A
  4. Quick Check:

    Mutable traversal + insert at None = tail insert [OK]
Hint: Use mutable references to find None and insert [OK]
Common Mistakes:
  • Using immutable references when mutability is needed
  • Inserting at head instead of tail
  • Assigning to immutable references causing errors
3. What will be the output of the following Rust code that inserts values 1, 2, 3 at the end of an empty linked list and then prints it?
struct Node {
    value: i32,
    next: Option,
}

fn main() {
    let mut head: Option = None;
    for val in [1, 2, 3] {
        let mut current = &mut head;
        while current.is_some() {
            current = &mut current.as_mut().unwrap().next;
        }
        *current = Some(Box::new(Node { value: val, next: None }));
    }
    let mut current = &head;
    while let Some(node) = current {
        print!("{} -> ", node.value);
        current = &node.next;
    }
    print!("null\n");
}
medium
A. 3 -> 2 -> 1 -> null
B. 1 -> 2 -> 3 -> null
C. null
D. Compilation error

Solution

  1. Step 1: Trace insertion loop

    The insertion loop correctly adds 1, then 2, then 3 at the tail, building 1 -> 2 -> 3 -> None.
  2. Step 2: Trace print loop

    The print loop uses `let mut current = &head;` and `while let Some(node) = current` which causes a type mismatch because `current` is a reference to an Option, not an Option itself. To fix this, the code should use `current = current.as_ref().map(|node| &node.next)` or `while let Some(node) = current.as_ref()` to correctly traverse the list immutably. However, as given, the code will not compile due to this mismatch.
  3. Step 3: Correction

    Assuming the print loop is fixed to use `while let Some(node) = current.as_ref()`, the output will be `1 -> 2 -> 3 -> null`.
  4. Final Answer:

    1 -> 2 -> 3 -> null -> Option B
  5. Quick Check:

    Tail insertion preserves order; print loop needs as_ref() for immutable traversal [OK]
Hint: Use `as_ref()` chain for immutable print traversal [OK]
Common Mistakes:
  • Type mismatch between `&Option` and `Option` in pattern matching
  • Forgetting `as_ref()` for immutable list traversal
  • Confusing head insertion (reverses order) with tail insertion
4. The following Rust code tries to insert a new node with value 5 at the end of a linked list but causes a compilation error. What is the error?
let mut current = &head;
while current.is_some() {
    current = ¤t.unwrap().next;
}
*current = Some(Box::new(Node { value: 5, next: None }));
medium
A. Cannot assign to `*current` because `current` is an immutable reference
B. `unwrap()` called on None value causing panic
C. Missing semicolon after assignment
D. Node struct is not defined

Solution

  1. Step 1: Identify reference mutability

    Variable `current` is an immutable reference to `head`, so `*current = ...` is invalid.
  2. Step 2: Understand Rust's mutability rules

    To modify the list, `current` must be a mutable reference (`&mut`).
  3. Final Answer:

    Cannot assign to `*current` because `current` is an immutable reference -> Option A
  4. Quick Check:

    Mutable reference needed for assignment [OK]
Hint: Use &mut references to modify linked list nodes [OK]
Common Mistakes:
  • Using immutable references when mutability is required
  • Ignoring Rust's ownership and borrowing rules
  • Assuming unwrap causes error here instead of mutability
5. Given a singly linked list in Rust, how would you modify the tail insert function to handle the edge case when the list is initially empty?
hard
A. Replace head with new node regardless of current list state
B. Always traverse the list without checking head, insert at the end
C. Use recursion to insert node at the beginning
D. Check if head is None, then assign new node directly to head; else traverse to tail and insert

Solution

  1. Step 1: Handle empty list case

    If head is None, assign the new node directly to head to start the list.
  2. Step 2: Handle non-empty list case

    If head exists, traverse to the last node and insert the new node at the end.
  3. Final Answer:

    Check if head is None, then assign new node directly to head; else traverse to tail and insert -> Option D
  4. Quick Check:

    Empty list needs direct head assignment [OK]
Hint: Always check if list is empty before tail insert [OK]
Common Mistakes:
  • Not checking for empty list causing panic
  • Overwriting head without condition
  • Using recursion incorrectly for tail insertion
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10 questions~5 mineasy hard