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DSA Rustprogramming~10 mins

Insert at Beginning Head Insert in DSA Rust - Interactive Practice

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Practice - 5 Tasks
Answer the questions below
1fill in blank
easy

Complete the code to create a new node and insert it at the beginning of the linked list.

DSA Rust
let new_node = Box::new(Node { data: value, next: [1] });
Drag options to blanks, or click blank then click option'
ASome(value)
Bhead
CNone
Dnew_node
Attempts:
3 left
💡 Hint
Common Mistakes
Setting next to None breaks the list.
Setting next to new_node causes a cycle.
Using Some(value) is incorrect because next expects an Option>.
2fill in blank
medium

Complete the code to update the head pointer after inserting the new node.

DSA Rust
head = [1];
Drag options to blanks, or click blank then click option'
Ahead
BNone
CSome(new_node)
Dnew_node
Attempts:
3 left
💡 Hint
Common Mistakes
Assigning head to new_node without Some causes a type error.
Assigning head to None removes the list.
Assigning head to itself does not update the list.
3fill in blank
hard

Fix the error in the function signature to accept a mutable reference to the head pointer.

DSA Rust
fn insert_at_beginning(head: [1], value: i32) {
Drag options to blanks, or click blank then click option'
ABox<Node>
B&Option<Box<Node>>
COption<Box<Node>>
D&mut Option<Box<Node>>
Attempts:
3 left
💡 Hint
Common Mistakes
Using &Option> does not allow modification.
Using Option> passes ownership, not reference.
Using Box is incorrect for the head pointer.
4fill in blank
hard

Fill both blanks to complete the insertion function that updates the head pointer correctly.

DSA Rust
fn insert_at_beginning(head: [1], value: i32) {
    let new_node = Box::new(Node { data: value, next: [2] });
    *head = Some(new_node);
}
Drag options to blanks, or click blank then click option'
A&mut Option<Box<Node>>
Bhead.clone()
C*head
DNone
Attempts:
3 left
💡 Hint
Common Mistakes
Using head.clone() for next causes unnecessary cloning.
Using None for next breaks the list.
Not dereferencing head causes type mismatch.
5fill in blank
hard

Fill all three blanks to implement a safe insert at beginning function with proper ownership and updating.

DSA Rust
fn insert_at_beginning(head: [1], value: i32) {
    let new_node = Box::new(Node { data: value, next: [2] });
    *head = [3];
}
Drag options to blanks, or click blank then click option'
A&mut Option<Box<Node>>
B*head
CSome(new_node)
Dhead.clone()
Attempts:
3 left
💡 Hint
Common Mistakes
Using head.clone() causes unnecessary cloning.
Assigning *head = head.clone() causes infinite loop.
Not wrapping new_node in Some causes type error.

Practice

(1/5)
1. What does the "Insert at Beginning" operation do in a linked list?
easy
A. Adds a new node at the start of the list
B. Adds a new node at the end of the list
C. Deletes the first node of the list
D. Deletes the last node of the list

Solution

  1. Step 1: Understand the operation

    Inserting at the beginning means adding a new node before the current first node.
  2. Step 2: Effect on linked list

    The new node becomes the head, pushing existing nodes after it.
  3. Final Answer:

    Adds a new node at the start of the list -> Option A
  4. Quick Check:

    Insert at beginning = Add node at start [OK]
Hint: Insert at beginning means new head node [OK]
Common Mistakes:
  • Confusing insert at beginning with insert at end
  • Thinking it deletes nodes
  • Assuming it modifies middle nodes
2. Which of the following is the correct Rust syntax to insert a new node at the beginning of a singly linked list?
easy
A. self.head = Some(Box::new(Node { data, next: self.head.take() }));
B. self.head.push(Node { data, next: None });
C. self.head.append(Node { data, next: None });
D. self.head.insert(0, Node { data, next: None });

Solution

  1. Step 1: Understand Rust linked list insertion

    In Rust, to insert at head, create a new node with next pointing to current head, then update head.
  2. Step 2: Match syntax

    self.head = Some(Box::new(Node { data, next: self.head.take() })); uses Some(Box::new(Node { data, next: self.head.take() })) which correctly sets new node's next to old head.
  3. Final Answer:

    self.head = Some(Box::new(Node { data, next: self.head.take() })); -> Option A
  4. Quick Check:

    Rust head insert = new node points to old head [OK]
Hint: Use Some(Box::new(Node { data, next: old_head })) [OK]
Common Mistakes:
  • Using push or append on Option type
  • Not using Box::new for heap allocation
  • Forgetting to update head pointer
3. What will be the output linked list after executing this Rust code snippet?
let mut list = LinkedList::new();
list.insert_at_beginning(10);
list.insert_at_beginning(20);
list.insert_at_beginning(30);
list.print();
Assuming print() shows nodes from head to tail.
medium
A. null -> 10 -> 20 -> 30
B. 10 -> 20 -> 30 -> null
C. 30 -> 20 -> 10 -> null
D. 20 -> 30 -> 10 -> null

Solution

  1. Step 1: Trace insertions

    First insert 10 at beginning: list = 10 -> null Second insert 20 at beginning: list = 20 -> 10 -> null Third insert 30 at beginning: list = 30 -> 20 -> 10 -> null
  2. Step 2: Confirm print output

    Print shows from head to tail, so output is 30 -> 20 -> 10 -> null.
  3. Final Answer:

    30 -> 20 -> 10 -> null -> Option C
  4. Quick Check:

    Last inserted at head appears first [OK]
Hint: Last inserted at head appears first in list [OK]
Common Mistakes:
  • Assuming insertion adds at tail
  • Reading list backwards
  • Confusing print order
4. Identify the error in this Rust code for inserting at the beginning of a linked list:
fn insert_at_beginning(&mut self, data: i32) {
    let new_node = Box::new(Node { data, next: self.head });
    self.head = Some(new_node);
}
medium
A. data type i32 is incorrect for node data
B. self.head should be cloned before assigning to next
C. Box::new cannot be used here
D. self.head is an Option and needs to be taken with .take() to move ownership

Solution

  1. Step 1: Understand ownership rules

    self.head is an Option, so assigning it directly to next moves ownership, which is not allowed without .take().
  2. Step 2: Correct usage

    Using self.head.take() moves ownership out safely, allowing new_node.next to own old head.
  3. Final Answer:

    self.head is an Option and needs to be taken with .take() to move ownership -> Option D
  4. Quick Check:

    Use .take() to move Option ownership safely [OK]
Hint: Use .take() to move Option ownership when inserting [OK]
Common Mistakes:
  • Assigning Option without .take()
  • Ignoring Rust ownership rules
  • Using wrong data types
5. Given a Rust singly linked list, how would you modify the insert_at_beginning method to handle inserting into an empty list and a non-empty list correctly without cloning nodes?
hard
A. Check if self.head is None, then assign new node; else append at tail
B. Use self.head = Some(Box::new(Node { data, next: self.head.take() })) to move ownership safely
C. Clone the entire list before inserting the new node
D. Use unsafe pointers to bypass ownership rules

Solution

  1. Step 1: Handle empty and non-empty list uniformly

    Using self.head.take() moves the current head out safely whether it is None or Some(node).
  2. Step 2: Create new node with next as old head

    Assign new node as head with next pointing to old head, no cloning needed.
  3. Final Answer:

    Use self.head = Some(Box::new(Node { data, next: self.head.take() })) to move ownership safely -> Option B
  4. Quick Check:

    Use .take() for safe ownership transfer in insert [OK]
Hint: Use .take() to handle empty and non-empty head safely [OK]
Common Mistakes:
  • Appending at tail instead of head
  • Cloning nodes unnecessarily
  • Using unsafe code without need
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10 questions~5 mineasy hard