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DSA Rustprogramming~10 mins

Clone Linked List with Random Pointer in DSA Rust - Interactive Practice

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Practice - 5 Tasks
Answer the questions below
1fill in blank
easy

Complete the code to create a new node with the same value as the current node.

DSA Rust
let new_node = Node::new([1]);
Drag options to blanks, or click blank then click option'
ANone
Bcurrent.next
Ccurrent.random
Dcurrent.val
Attempts:
3 left
💡 Hint
Common Mistakes
Using current.next or current.random instead of current.val
Using None which creates an empty node
2fill in blank
medium

Complete the code to link the new node's next pointer to the next node in the original list.

DSA Rust
new_node.next = current.[1].clone();
Drag options to blanks, or click blank then click option'
Arandom
Bval
Cnext
Dprev
Attempts:
3 left
💡 Hint
Common Mistakes
Using random instead of next
Using val which is a value, not a pointer
3fill in blank
hard

Fix the error in assigning the random pointer of the cloned node.

DSA Rust
cloned_node.random = map.get(&current.random).[1]().cloned();
Drag options to blanks, or click blank then click option'
Aas_ref
Bclone
Cunwrap
Dunwrap_or
Attempts:
3 left
💡 Hint
Common Mistakes
Using unwrap which can panic if None
Using clone directly on Option<&Node>
4fill in blank
hard

Fill both blanks to correctly insert cloned nodes between original nodes.

DSA Rust
while let Some(current) = [1] {
    let cloned = Node::new(current.val);
    cloned.next = current.next.clone();
    current.next = Some(cloned);
    [2] = current.next.as_ref().unwrap().next.clone();
}
Drag options to blanks, or click blank then click option'
Ahead
Bcurrent.next
Ccurrent
Dhead.next
Attempts:
3 left
💡 Hint
Common Mistakes
Using head.next instead of current for iteration
Moving current incorrectly causing infinite loop
5fill in blank
hard

Fill all three blanks to correctly separate the cloned list from the original list.

DSA Rust
let mut original = head.clone();
let mut clone_head = head.as_ref().unwrap().next.clone();
let mut clone = clone_head.clone();
while let Some(orig_node) = original {
    orig_node.next = orig_node.next.as_ref().unwrap().next.clone();
    clone.as_mut().unwrap().next = clone.as_ref().unwrap().next.as_ref().map(|node| node.clone());
    original = orig_node.next.clone();
    clone = clone.as_ref().unwrap().next.clone();
}
return [1];
Drag options to blanks, or click blank then click option'
Aclone_head
Boriginal
Cclone
Dhead
Attempts:
3 left
💡 Hint
Common Mistakes
Returning original or head instead of clone_head
Returning clone which may be None at end

Practice

(1/5)
1. What is the main challenge when cloning a linked list with a random pointer?
easy
A. Copying the data values of each node
B. Copying the random pointers correctly to the new nodes
C. Reversing the linked list before cloning
D. Sorting the linked list nodes

Solution

  1. Step 1: Understand the structure of the linked list

    The linked list has two pointers: next and random. The next pointer points to the next node, and the random pointer can point to any node or null.
  2. Step 2: Identify the cloning challenge

    While copying nodes is straightforward, correctly assigning the random pointers in the cloned list is tricky because they can point anywhere in the original list.
  3. Final Answer:

    Copying the random pointers correctly to the new nodes -> Option B
  4. Quick Check:

    Random pointer cloning = main challenge [OK]
Hint: Focus on random pointer mapping for correct cloning [OK]
Common Mistakes:
  • Ignoring random pointers during cloning
  • Assuming random pointers follow next pointers
  • Copying only data without pointers
2. Which Rust syntax correctly defines a node struct for a linked list with a random pointer?
easy
A. struct Node { val: i32, next: Option, random: Option<*mut Node> }
B. struct Node { val: i32, next: Option, random: Option }
C. struct Node { val: i32, next: Option<Node>, random: Option<Node> }
D. struct Node { val: i32, next: Box<Node>, random: Box<Node> }

Solution

  1. Step 1: Understand Rust pointer types for linked lists

    Rust uses Option for owning next nodes. For random pointers, raw pointers (*mut Node) are used to avoid ownership conflicts.
  2. Step 2: Analyze each struct definition

    struct Node { val: i32, next: Option, random: Option<*mut Node> } uses Option for next and Option<*mut Node> for random, which is correct. struct Node { val: i32, next: Option, random: Option } wrongly uses Box<Node> for random, causing ownership issues. struct Node { val: i32, next: Option<Node>, random: Option<Node> } uses Node directly, which is invalid. struct Node { val: i32, next: Box<Node>, random: Box<Node> } uses Box<Node> without Option, disallowing null.
  3. Final Answer:

    struct Node { val: i32, next: Option, random: Option<*mut Node> } -> Option A
  4. Quick Check:

    Correct pointer types = struct Node { val: i32, next: Option, random: Option<*mut Node> } [OK]
Hint: Use Option for next, raw pointer for random [OK]
Common Mistakes:
  • Using Box<Node> without Option for nullable pointers
  • Using Box<Node> for random causing ownership errors
  • Using Node directly instead of Box or pointer
3. Given the following Rust code snippet for cloning a linked list with random pointers, what will be the output printed?
fn print_list(head: &Option) {
    let mut current = head;
    while let Some(node) = current {
        let random_val = match node.random {
            Some(ptr) => unsafe { (*ptr).val },
            None => -1,
        };
        println!("{} -> Random: {}", node.val, random_val);
        current = &node.next;
    }
}

// Original list: 1 -> 2 -> null
// Random pointers: 1.random -> 2, 2.random -> 1
// After cloning, print cloned list using print_list(cloned_head)
medium
A. 1 -> Random: 1 2 -> Random: 2
B. 1 -> Random: -1 2 -> Random: -1
C. 1 -> Random: 2 2 -> Random: 1
D. Compilation error due to unsafe block

Solution

  1. Step 1: Understand the print_list function

    The function prints each node's value and the value of the node pointed by its random pointer. If random is None, it prints -1.
  2. Step 2: Analyze the original and cloned list random pointers

    Original list has 1.random -> 2 and 2.random -> 1. The cloned list should preserve these random pointer relations, so printing cloned list shows the same pattern.
  3. Final Answer:

    1 -> Random: 2 2 -> Random: 1 -> Option C
  4. Quick Check:

    Random pointers preserved = output B [OK]
Hint: Random pointers keep same target values after cloning [OK]
Common Mistakes:
  • Assuming random pointers reset to self or None
  • Confusing node values with random pointer values
  • Thinking unsafe block causes compile error
4. In the Rust cloning function below, what is the bug causing incorrect random pointers in the cloned list?
fn clone_list(head: &Option) -> Option {
    let mut map = std::collections::HashMap::new();
    let mut current = head;
    while let Some(node) = current {
        let new_node = Box::new(Node { val: node.val, next: None, random: None });
        map.insert(node as *const _, new_node);
        current = &node.next;
    }
    // Second pass to assign next and random pointers
    // ...
    None
}
medium
A. Not cloning node.val causes wrong values
B. Using raw pointer as key causes runtime error
C. Missing unsafe block around map insertion
D. Inserting Box<Node> into map moves ownership of cloned nodes, preventing proper linking

Solution

  1. Step 1: Analyze map insertion of new_node

    Inserting new_node (Box<Node>) into map moves ownership of the cloned node into the HashMap, preventing proper linking of next and random pointers.
  2. Step 2: Understand ownership rules in Rust cloning

    To keep original nodes intact, cloned nodes should be stored separately without moving original nodes. The map should store references or pointers, not move ownership.
  3. Final Answer:

    Inserting Box<Node> into map moves ownership of cloned nodes, preventing proper linking -> Option D
  4. Quick Check:

    Ownership moved incorrectly = bug C [OK]
Hint: Avoid moving ownership when mapping original to cloned nodes [OK]
Common Mistakes:
  • Assuming raw pointers cause runtime errors
  • Ignoring ownership move semantics
  • Forgetting to clone node values
5. You want to clone a linked list with random pointers in Rust without using extra space (no HashMap). Which approach correctly achieves this?
hard
A. Interleave cloned nodes between original nodes, then separate lists
B. Use recursion to clone nodes and random pointers
C. Copy nodes into a vector, then assign random pointers by index
D. Clone nodes and random pointers in a single pass using a stack

Solution

  1. Step 1: Understand the interleaving technique

    Insert cloned nodes immediately after original nodes, so each original node points to its clone. This allows setting random pointers by referencing original nodes' random pointers' next nodes.
  2. Step 2: Separate the interleaved list into original and cloned lists

    After setting random pointers, detach cloned nodes to form the cloned list, restoring the original list.
  3. Final Answer:

    Interleave cloned nodes between original nodes, then separate lists -> Option A
  4. Quick Check:

    Interleaving nodes = no extra space cloning [OK]
Hint: Interleave clones to link random pointers without extra space [OK]
Common Mistakes:
  • Using recursion causes stack overflow on large lists
  • Using vector wastes extra space
  • Stack approach is not standard for this problem
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