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DSA Javaprogramming~3 mins

Why Jump Game Problem in DSA Java?

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The Big Idea

What if you could know instantly if you can finish the game without trying every jump?

The Scenario

Imagine you are playing a board game where you can jump forward a certain number of steps based on the number on the square you land on. You want to know if you can reach the end of the board starting from the first square.

The Problem

Trying every possible jump manually is slow and confusing. You might miss some paths or waste time checking impossible jumps. It's easy to get stuck or lose track of where you can jump next.

The Solution

The Jump Game problem uses a smart way to check if you can reach the end by tracking the farthest place you can jump to as you move forward. This avoids checking every path and quickly tells you if the end is reachable.

Before vs After
✗ Before
for (int i = 0; i < nums.length; i++) {
  for (int jump = 1; jump <= nums[i]; jump++) {
    // check if can jump to i + jump
  }
}
✓ After
int maxReach = 0;
for (int i = 0; i < nums.length; i++) {
  if (i > maxReach) return false;
  maxReach = Math.max(maxReach, i + nums[i]);
}
return true;
What It Enables

This lets you quickly decide if reaching the end is possible without trying every jump, saving time and effort.

Real Life Example

Planning a route in a video game where each platform lets you jump a certain distance, and you want to know if you can reach the last platform safely.

Key Takeaways

Manual checking of all jumps is slow and error-prone.

Tracking the farthest reachable index simplifies the problem.

Efficiently determines if the end can be reached without exhaustive search.

Practice

(1/5)
1. What does the Jump Game problem ask you to determine given an array of non-negative integers?
easy
A. If you can reach the last index starting from the first index by jumping according to array values
B. The maximum jump length you can make from the first index
C. The minimum number of jumps needed to reach the last index
D. The sum of all jump lengths in the array

Solution

  1. Step 1: Understand the problem statement

    The Jump Game problem asks if you can start at the first index and reach the last index by jumping forward using the values at each index as maximum jump lengths.
  2. Step 2: Identify the goal

    The goal is to check if reaching the last index is possible, not the number of jumps or sums.
  3. Final Answer:

    If you can reach the last index starting from the first index by jumping according to array values -> Option A
  4. Quick Check:

    Jump Game = Reach last index? [OK]
Hint: Jump Game checks reachability, not jump count or sums [OK]
Common Mistakes:
  • Confusing reachability with minimum jumps
  • Thinking problem asks for maximum jump length
  • Assuming sum of jumps is required
2. Which of the following Java method signatures correctly represents a function to solve the Jump Game problem?
easy
A. public void canJump(int[] nums)
B. public int canJump(int[] nums)
C. public boolean canJump(int[] nums)
D. public String canJump(int[] nums)

Solution

  1. Step 1: Determine the return type

    The Jump Game problem returns true or false depending on whether the last index is reachable, so the return type should be boolean.
  2. Step 2: Check method signature correctness

    The method should accept an integer array and return a boolean, matching public boolean canJump(int[] nums).
  3. Final Answer:

    public boolean canJump(int[] nums) -> Option C
  4. Quick Check:

    Return type boolean for reachability [OK]
Hint: Jump Game method returns boolean for reachability [OK]
Common Mistakes:
  • Using int return type instead of boolean
  • Using void return type without returning result
  • Returning String instead of boolean
3. What is the output of the following Java code snippet?
int[] nums = {2, 3, 1, 1, 4};
System.out.println(canJump(nums));

public static boolean canJump(int[] nums) {
    int maxReach = 0;
    for (int i = 0; i < nums.length; i++) {
        if (i > maxReach) return false;
        maxReach = Math.max(maxReach, i + nums[i]);
    }
    return true;
}
medium
A. Runtime exception
B. false
C. Compilation error
D. true

Solution

  1. Step 1: Trace the loop and maxReach updates

    Start with maxReach=0. At i=0, maxReach=max(0,0+2)=2. i=1 ≤ 2, maxReach=max(2,1+3)=4. i=2 ≤ 4, maxReach=max(4,2+1)=4. i=3 ≤ 4, maxReach=max(4,3+1)=4. i=4 ≤ 4, maxReach=max(4,4+4)=8.
  2. Step 2: Check if loop completes without returning false

    Since i never exceeds maxReach, loop completes and returns true.
  3. Final Answer:

    true -> Option D
  4. Quick Check:

    maxReach covers all indices, so true [OK]
Hint: Track maxReach; if index > maxReach, return false [OK]
Common Mistakes:
  • Stopping early without updating maxReach
  • Confusing maxReach with current index
  • Ignoring the condition i > maxReach
4. Identify the bug in the following Java code for the Jump Game problem:
public boolean canJump(int[] nums) {
    int maxReach = 0;
    for (int i = 0; i <= nums.length; i++) {
        if (i > maxReach) return false;
        maxReach = Math.max(maxReach, i + nums[i]);
    }
    return true;
}
medium
A. The loop condition should be 'i < nums.length' instead of 'i <= nums.length' to avoid ArrayIndexOutOfBoundsException.
B. The maxReach update is incorrect; it should subtract 1 from i + nums[i].
C. The return type should be int, not boolean.
D. The method should return false at the end instead of true.

Solution

  1. Step 1: Analyze the loop condition

    The loop runs from i=0 to i <= nums.length, which means it tries to access nums[nums.length], causing an ArrayIndexOutOfBoundsException.
  2. Step 2: Correct the loop condition

    The loop should run while i < nums.length to stay within array bounds.
  3. Final Answer:

    The loop condition should be 'i < nums.length' instead of 'i <= nums.length' to avoid ArrayIndexOutOfBoundsException. -> Option A
  4. Quick Check:

    Array index must be less than length [OK]
Hint: Use i < nums.length to avoid array index errors [OK]
Common Mistakes:
  • Using <= instead of < in loop condition
  • Incorrect maxReach calculation
  • Wrong return type for method
5. Given the array nums = {3, 2, 1, 0, 4}, why does the standard greedy Jump Game algorithm return false, and what does this imply about the array?
hard
A. Because the array length is too short to jump anywhere
B. Because index 3 has zero jump length blocking progress, making the last index unreachable
C. Because the first element is too large, causing an overflow error
D. Because the algorithm only works for arrays with all positive numbers

Solution

  1. Step 1: Trace maxReach through the array

    Start maxReach=0. i=0: maxReach=max(0,0+3)=3. i=1 ≤ 3: maxReach=max(3,1+2)=3. i=2 ≤ 3: maxReach=max(3,2+1)=3. i=3 ≤ 3: maxReach=max(3,3+0)=3. i=4 > 3, so return false.
  2. Step 2: Understand the implication

    Index 3 has zero jump length, blocking further progress, so the last index (4) is unreachable.
  3. Final Answer:

    Because index 3 has zero jump length blocking progress, making the last index unreachable -> Option B
  4. Quick Check:

    Zero jump blocks path, so false [OK]
Hint: Zero jump at blocking index means last index unreachable [OK]
Common Mistakes:
  • Assuming large first element guarantees success
  • Ignoring zero jump blocking
  • Thinking algorithm fails on zeros always
Recommended

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10 questions~5 mineasy hard