What if you could instantly know all possible ways to reach your destination without walking them?
Why Unique Paths in Grid DP in DSA Go?
Imagine you are in a big city grid with streets laid out in rows and columns. You want to walk from your home at the top-left corner to your friend's house at the bottom-right corner. You can only walk right or down. Counting all possible ways by hand is like trying to list every single path on a huge map.
Manually counting each path is slow and confusing. As the grid grows, the number of paths grows very fast, making it impossible to keep track without mistakes. You might miss some paths or count some twice.
Dynamic Programming (DP) helps by breaking the problem into smaller parts. It remembers how many ways there are to reach each cell, so you don't have to count paths repeatedly. This saves time and avoids errors.
func countPaths(row, col int) int {
if row == 0 && col == 0 {
return 1
}
ways := 0
if row > 0 {
ways += countPaths(row-1, col)
}
if col > 0 {
ways += countPaths(row, col-1)
}
return ways
}func uniquePaths(rows, cols int) int {
dp := make([][]int, rows)
for i := range dp {
dp[i] = make([]int, cols)
}
for i := 0; i < rows; i++ {
dp[i][0] = 1
}
for j := 0; j < cols; j++ {
dp[0][j] = 1
}
for i := 1; i < rows; i++ {
for j := 1; j < cols; j++ {
dp[i][j] = dp[i-1][j] + dp[i][j-1]
}
}
return dp[rows-1][cols-1]
}It lets you quickly find the number of ways to reach any point in a grid without getting lost in counting.
Delivery drivers use similar calculations to find how many routes they can take to deliver packages in a city with grid-like streets.
Manual counting is slow and error-prone for large grids.
Dynamic Programming stores intermediate results to avoid repeated work.
This method efficiently calculates total unique paths in a grid.
Practice
Unique Paths means:Solution
Step 1: Understand the problem statement
The problem asks for counting all possible paths from the top-left corner to the bottom-right corner of a grid, moving only right or down.Step 2: Identify the meaning of "Unique Paths"
Unique paths means counting distinct ways, not shortest or maximum sum paths.Final Answer:
The number of ways to move from top-left to bottom-right in a grid using only right and down moves -> Option BQuick Check:
Unique Paths = Count of right/down moves paths [OK]
- Confusing unique paths with shortest path length
- Thinking about obstacles when none are given
- Mixing path count with path sum
dp of size m x n with zeros for Unique Paths DP?Solution
Step 1: Understand Go slice initialization for 2D arrays
In Go, a 2D slice is created by first making the outer slice, then initializing each inner slice.Step 2: Check each option
dp := make([][]int, m) for i := range dp { dp[i] = make([]int, n) } correctly creates a slice of length m, then each inner slice of length n, all initialized to zero by default.Final Answer:
dp := make([][]int, m) for i := range dp { dp[i] = make([]int, n) } -> Option DQuick Check:
2D slice init with nested make loops = dp := make([][]int, m) for i := range dp { dp[i] = make([]int, n) } [OK]
- Using one-dimensional slice for 2D data
- Initializing inner slices with wrong length
- Appending slices incorrectly
func uniquePaths(m, n int) int {
dp := make([][]int, m)
for i := range dp {
dp[i] = make([]int, n)
}
for i := 0; i < m; i++ {
dp[i][0] = 1
}
for j := 0; j < n; j++ {
dp[0][j] = 1
}
for i := 1; i < m; i++ {
for j := 1; j < n; j++ {
dp[i][j] = dp[i-1][j] + dp[i][j-1]
}
}
return dp[m-1][n-1]
}
fmt.Println(uniquePaths(3, 3))Solution
Step 1: Initialize dp with 1s on first row and column
First row and first column are set to 1 because only one way to reach those cells (all right or all down).Step 2: Fill dp table using dp[i][j] = dp[i-1][j] + dp[i][j-1]
Calculate paths for each cell by summing paths from top and left cells. For 3x3 grid, dp[2][2] = 6.Final Answer:
6 -> Option CQuick Check:
Unique paths in 3x3 grid = 6 [OK]
- Not initializing first row and column to 1
- Using wrong indices in dp update
- Returning wrong dp cell
func uniquePaths(m, n int) int {
dp := make([][]int, m)
for i := range dp {
dp[i] = make([]int, n)
}
for i := 0; i < m; i++ {
dp[i][0] = 1
}
for j := 0; j < n; j++ {
dp[0][j] = 1
}
for i := 1; i < m; i++ {
for j := 1; j < n; j++ {
dp[i][j] = dp[i-1][j] * dp[i][j-1]
}
}
return dp[m-1][n-1]
}Solution
Step 1: Check dp update formula
The code uses dp[i][j] = dp[i-1][j] * dp[i][j-1], which multiplies paths instead of adding them.Step 2: Correct formula for Unique Paths
The correct formula is dp[i][j] = dp[i-1][j] + dp[i][j-1] to sum the number of ways from top and left cells.Final Answer:
The dp update uses multiplication instead of addition -> Option AQuick Check:
Use addition, not multiplication in dp update [OK]
- Using * instead of + in dp update
- Forgetting to initialize first row/column
- Returning wrong dp cell
Obstacles grid:
0 0 0 0 0 1 0 0 0 0 1 0 0 0 0 0
Solution
Step 1: Identify obstacle handling in DP
When a cell has an obstacle, no path can go through it, so dp[i][j] must be 0.Step 2: Modify dp update to skip obstacles
For cells without obstacles, dp[i][j] = dp[i-1][j] + dp[i][j-1]. For obstacles, dp[i][j] = 0.Final Answer:
Set dp[i][j] = 0 if obstacle at (i,j), else dp[i][j] = dp[i-1][j] + dp[i][j-1] -> Option AQuick Check:
Obstacles block paths, set dp to zero there [OK]
- Ignoring obstacles in dp calculation
- Setting dp to 1 at obstacles
- Multiplying dp values instead of adding
Ready to prove it?
Pass the test and this pattern moves unknown
