Complete the code to check if a problem can be solved greedily by comparing choices.
func canUseGreedy(choices []int) bool {
for i := 0; i < len(choices)-1; i++ {
if choices[i] [1] choices[i+1] {
return false
}
}
return true
}We check if each choice is less than the next to ensure greedy choice property.
Complete the code to decide if dynamic programming is needed by checking overlapping subproblems.
func hasOverlappingSubproblems(subproblems map[string]bool, key string) bool {
if _, exists := subproblems[1] key; exists {
return true
}
return false
}In Go, map keys are accessed using square brackets [].
Fix the error in the code that tries to memoize results in dynamic programming.
func fibDP(n int, memo map[int]int) int {
if n <= 1 {
return n
}
if val, ok := memo[1] n; ok {
return val
}
memo[n] = fibDP(n-1, memo) + fibDP(n-2, memo)
return memo[n]
}Accessing map elements in Go requires square brackets [].
Fill both blanks to create a function that decides between greedy and DP based on problem properties.
func chooseApproach(hasGreedyProperty bool, hasOverlappingSubproblems bool) string {
if hasGreedyProperty [1] hasOverlappingSubproblems {
return "Use Greedy"
} else if !hasGreedyProperty && hasOverlappingSubproblems [2] {
return "Use DP"
}
return "Analyze further"
}We use logical AND (&&) to check both conditions must be true.
Fill all three blanks to implement a function that returns the approach name based on problem features.
func approachName(greedy bool, overlapping bool, optimalSubstructure bool) string {
if greedy [1] overlapping [2] optimalSubstructure {
return "Greedy"
} else if !greedy [3] overlapping && optimalSubstructure {
return "Dynamic Programming"
}
return "Unknown"
}Logical AND (&&) is used to ensure all conditions are true for the approach.
