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DSA Goprogramming~10 mins

Graph Terminology Vertices Edges Directed Undirected Weighted in DSA Go - Interactive Practice

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Practice - 5 Tasks
Answer the questions below
1fill in blank
easy

Complete the code to declare a graph vertex as a struct with an ID.

DSA Go
type Vertex struct {
    ID [1]
}
Drag options to blanks, or click blank then click option'
Afloat64
Bstring
Cbool
Dint
Attempts:
3 left
💡 Hint
Common Mistakes
Using string instead of int for ID.
Using float64 unnecessarily for ID.
Using bool which is not suitable for ID.
2fill in blank
medium

Complete the code to add an edge from vertex u to vertex v in a directed graph adjacency list.

DSA Go
graph[u] = append(graph[u], [1])
Drag options to blanks, or click blank then click option'
Agraph[v]
Bu
Cv
Dedge
Attempts:
3 left
💡 Hint
Common Mistakes
Appending u instead of v.
Appending graph[v] which is a slice, not a vertex.
Appending an undefined variable 'edge'.
3fill in blank
hard

Fix the error in the code to correctly check if an edge exists from u to v in an undirected graph.

DSA Go
for _, neighbor := range graph[[1]] {
    if neighbor == v {
        return true
    }
}
return false
Drag options to blanks, or click blank then click option'
Au
Bv
Cgraph
Dneighbor
Attempts:
3 left
💡 Hint
Common Mistakes
Iterating over graph[v] instead of graph[u].
Using 'neighbor' or 'graph' in place of vertex variable.
Confusing source and destination vertices.
4fill in blank
hard

Fill both blanks to define a weighted edge struct with to and weight fields.

DSA Go
type Edge struct {
    to [1]
    weight [2]
}
Drag options to blanks, or click blank then click option'
Aint
Bstring
Cfloat64
Dbool
Attempts:
3 left
💡 Hint
Common Mistakes
Using string for to instead of int.
Using bool for weight which is numeric.
Mixing types between to and weight.
5fill in blank
hard

Fill all three blanks to create a map representing an undirected weighted graph adjacency list.

DSA Go
graph := map[int][][1] {
    1: [][2] { {to: 2, weight: 3.5} },
    2: [][3] { {to: 1, weight: 3.5} },
}
Drag options to blanks, or click blank then click option'
AEdge
BVertex
Dint
Attempts:
3 left
💡 Hint
Common Mistakes
Using Vertex instead of Edge in the map value type.
Using int instead of Edge for slice elements.
Inconsistent types in map values.

Practice

(1/5)
1. In a graph, what do we call the points or nodes where edges meet?
easy
A. Paths
B. Edges
C. Weights
D. Vertices

Solution

  1. Step 1: Understand graph components

    A graph consists of points called nodes and connections called edges.
  2. Step 2: Identify the term for nodes

    The points or nodes where edges meet are called vertices.
  3. Final Answer:

    Vertices -> Option D
  4. Quick Check:

    Nodes = Vertices [OK]
Hint: Remember: nodes = vertices, connections = edges [OK]
Common Mistakes:
  • Confusing edges with vertices
  • Thinking weights are nodes
  • Mixing paths with vertices
2. Which of the following is the correct way to declare an undirected graph using adjacency list in Go?
easy
A. graph := make(map[int][]int)
B. graph := make([][]int, 0)
C. graph := make(map[int]int)
D. graph := make([]int, 0)

Solution

  1. Step 1: Understand adjacency list representation

    An adjacency list uses a map from a vertex to a list of connected vertices.
  2. Step 2: Choose correct Go syntax

    Using map[int][]int creates a map from int to slice of ints, perfect for adjacency list.
  3. Final Answer:

    graph := make(map[int][]int) -> Option A
  4. Quick Check:

    Map of int to slice[int] = adjacency list [OK]
Hint: Adjacency list = map from node to list of nodes [OK]
Common Mistakes:
  • Using map[int]int which stores single int, not list
  • Using slice of slices without map for keys
  • Using slice of ints which can't map nodes
3. What will be the output of the following Go code snippet representing a weighted directed graph adjacency list?
graph := map[int]map[int]int{
  1: {2: 5, 3: 10},
  2: {3: 2},
  3: {},
}
fmt.Println(graph[1][3])
medium
A. 2
B. 5
C. 10
D. 0

Solution

  1. Step 1: Understand graph structure

    graph[1] is a map with keys 2 and 3, values 5 and 10 respectively.
  2. Step 2: Access graph[1][3]

    graph[1][3] accesses the weight from vertex 1 to 3, which is 10.
  3. Final Answer:

    10 -> Option C
  4. Quick Check:

    Weight from 1 to 3 = 10 [OK]
Hint: Access nested map keys for weights: graph[from][to] [OK]
Common Mistakes:
  • Confusing weight 5 (edge 1->2) with 1->3
  • Assuming 0 means no edge but 3 has empty map
  • Mixing up keys and values in nested maps
4. Identify the error in this Go code snippet for adding an edge to an undirected graph adjacency list:
func addEdge(graph map[int][]int, u, v int) {
  graph[u] = append(graph[u], v)
  graph[v] = append(graph[u], v)
}
medium
A. Appending v to graph[u] twice
B. Appending v to graph[v] incorrectly
C. Missing initialization of graph map
D. Using wrong data type for graph

Solution

  1. Step 1: Analyze append statements

    First append adds v to graph[u], correct for edge u->v.
  2. Step 2: Check second append

    Second append incorrectly appends v to graph[u] again instead of graph[v].
  3. Final Answer:

    Appending v to graph[v] incorrectly -> Option B
  4. Quick Check:

    Second append should be graph[v] = append(graph[v], u) [OK]
Hint: For undirected, append u to v's list and v to u's list [OK]
Common Mistakes:
  • Appending to wrong slice variable
  • Forgetting to append both directions
  • Not initializing map slices before append
5. Given a weighted undirected graph represented as a map[int]map[int]int in Go, how can you ensure that adding an edge between two vertices u and v with weight w updates both directions correctly?
hard
A. graph[u][v] = w; graph[v][u] = w
B. graph[u][v] = w only
C. graph[v][u] = w only
D. graph[u][v] = w; graph[u][v] = w

Solution

  1. Step 1: Understand undirected graph edge representation

    In undirected graphs, edges go both ways, so weights must be stored both ways.
  2. Step 2: Update both directions in map

    Assign weight w to graph[u][v] and graph[v][u] to reflect undirected edge.
  3. Final Answer:

    graph[u][v] = w; graph[v][u] = w -> Option A
  4. Quick Check:

    Both directions updated = undirected edge [OK]
Hint: Update both graph[u][v] and graph[v][u] for undirected edges [OK]
Common Mistakes:
  • Updating only one direction
  • Assigning weight twice to same direction
  • Confusing directed and undirected edge updates
Recommended

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10 questions~5 mineasy hard