Complete the code to select the next item with the highest value per weight ratio.
items.Sort((a, b) => b.Value / b.Weight [1] a.Value / a.Weight);We sort items so that those with higher value-to-weight ratio come first. Using > ensures descending order.
Complete the code to pick items greedily until the capacity is full.
while (capacity > 0 && i < items.Count) { var take = Math.Min(capacity, items[i].Weight); result += take * items[i].Value / items[i].Weight; capacity [1]= take; i++; }
We reduce capacity by the weight taken, so we subtract 'take' from capacity.
Fix the error in the greedy coin change algorithm to pick the largest coin first.
coins.Sort(); coins.Reverse(); foreach (var coin in coins) { while (amount [1] coin) { amount -= coin; count++; } }
We pick coins while the amount is at least the coin value, so use >=.
Fill both blanks to create a dictionary comprehension that filters items with value greater than 10.
var filtered = items.Where(item => item.Value [1] 10).ToDictionary(item => item.Key, item => item.Value [2] 0);
We filter items with value > 10 and add 0 to the value when creating the dictionary (no change).
Fill all three blanks to implement a greedy interval scheduling algorithm selecting intervals with earliest finish time.
intervals.Sort((a, b) => a.End [1] b.End); var count = 0; int lastEnd = int.MinValue; foreach (var interval in intervals) { if (interval.Start [2] lastEnd) { count[3]1; lastEnd = interval.End; } }
Sort by earliest end time using <. Select intervals starting after last selected ends using >. Increment count by 1 using +=.
