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DSA C#programming~10 mins

Shortest Path in DAG Using Topological Order in DSA C# - Interactive Practice

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Practice - 5 Tasks
Answer the questions below
1fill in blank
easy

Complete the code to initialize the distance array with infinity values.

DSA C#
int[] dist = new int[V];
for (int i = 0; i < V; i++) {
    dist[i] = [1];
}
Drag options to blanks, or click blank then click option'
A0
B-1
Cint.MaxValue
D1
Attempts:
3 left
💡 Hint
Common Mistakes
Using 0 instead of a large number causes incorrect shortest path calculations.
Using negative values can cause logic errors.
2fill in blank
medium

Complete the code to set the source vertex distance to zero.

DSA C#
dist[[1]] = 0;
Drag options to blanks, or click blank then click option'
Asource
B1
CV
D0
Attempts:
3 left
💡 Hint
Common Mistakes
Setting distance of vertex 0 instead of the source vertex.
Using a fixed number instead of the source variable.
3fill in blank
hard

Fix the error in the loop that relaxes edges after topological sorting.

DSA C#
foreach (int u in topoOrder) {
    if (dist[u] != [1]) {
        foreach (var edge in graph[u]) {
            int v = edge.Item1;
            int weight = edge.Item2;
            if (dist[v] > dist[u] + weight) {
                dist[v] = dist[u] + weight;
            }
        }
    }
}
Drag options to blanks, or click blank then click option'
Anull
B0
C-1
Dint.MaxValue
Attempts:
3 left
💡 Hint
Common Mistakes
Checking for zero instead of infinity.
Using null which is invalid for int type.
4fill in blank
hard

Fill both blanks to correctly perform relaxation of edges in the shortest path algorithm.

DSA C#
foreach (var edge in graph[[1]]) {
    int v = edge.[2];
    int weight = edge.Item2;
    if (dist[v] > dist[u] + weight) {
        dist[v] = dist[u] + weight;
    }
}
Drag options to blanks, or click blank then click option'
Au
BItem1
CItem2
Dv
Attempts:
3 left
💡 Hint
Common Mistakes
Using 'v' instead of 'u' for the graph index.
Using Item2 instead of Item1 for the adjacent vertex.
5fill in blank
hard

Fill all three blanks to create a dictionary of shortest distances for vertices reachable from source.

DSA C#
var shortestPaths = new Dictionary<int, int> {
    { [1], [2] }
};

for (int i = 0; i < V; i++) {
    if (dist[i] != [3] && i != [1]) {
        shortestPaths[i] = dist[i];
    }
}
Drag options to blanks, or click blank then click option'
Asource
Bdist[source]
Cint.MaxValue
D0
Attempts:
3 left
💡 Hint
Common Mistakes
Using 0 instead of source for the key.
Checking for zero instead of int.MaxValue for unreachable vertices.

Practice

(1/5)
1. What is the main advantage of using topological order to find the shortest path in a Directed Acyclic Graph (DAG)?
easy
A. It sorts edges by weight.
B. It guarantees the graph has cycles.
C. It allows processing vertices in a linear order without revisiting nodes.
D. It finds the longest path instead of the shortest.

Solution

  1. Step 1: Understand topological order in DAG

    Topological order arranges vertices so that all edges go from earlier to later vertices, ensuring no cycles.
  2. Step 2: Use topological order for shortest path

    Processing vertices in this order allows updating shortest distances without revisiting nodes, making the algorithm efficient.
  3. Final Answer:

    It allows processing vertices in a linear order without revisiting nodes. -> Option C
  4. Quick Check:

    Topological order = linear processing [OK]
Hint: Topological order processes nodes once in DAG [OK]
Common Mistakes:
  • Thinking topological order works with cycles
  • Confusing shortest path with longest path
  • Assuming edges are sorted by weight
2. Which of the following C# code snippets correctly initializes the distance array for shortest path calculation in a DAG with 5 vertices?
easy
A. int[] dist = new int[5]; for(int i = 0; i < 5; i++) dist[i] = int.MaxValue;
B. int[] dist = new int[5] {0, 0, 0, 0, 0};
C. int[] dist = new int[5]; dist.Fill(int.MaxValue);
D. int[] dist = new int[5]; for(int i = 0; i < 5; i++) dist[i] = 0;

Solution

  1. Step 1: Understand distance initialization

    Distances should start as infinity (int.MaxValue) except the source, to represent unknown paths.
  2. Step 2: Check code correctness

    int[] dist = new int[5]; for(int i = 0; i < 5; i++) dist[i] = int.MaxValue; correctly sets all distances to int.MaxValue using a loop. int[] dist = new int[5] {0, 0, 0, 0, 0}; sets all to zero, which is incorrect. int[] dist = new int[5]; dist.Fill(int.MaxValue); uses a non-existent Fill method. int[] dist = new int[5]; for(int i = 0; i < 5; i++) dist[i] = 0; sets all to zero, which is wrong.
  3. Final Answer:

    int[] dist = new int[5]; for(int i = 0; i < 5; i++) dist[i] = int.MaxValue; -> Option A
  4. Quick Check:

    Initialize distances to max value [OK]
Hint: Initialize distances with int.MaxValue except source [OK]
Common Mistakes:
  • Setting all distances to zero
  • Using non-existent array methods
  • Not initializing distances before algorithm
3. Consider the following DAG with edges and weights:
0 -> 1 (2), 0 -> 2 (4), 1 -> 2 (1), 1 -> 3 (7), 2 -> 4 (3), 3 -> 4 (1)
If we run the shortest path algorithm from vertex 0 using topological order, what is the shortest distance to vertex 4?
medium
A. 10
B. 6
C. 7
D. 9

Solution

  1. Step 1: Find topological order and initialize distances

    Topological order can be [0,1,2,3,4]. Initialize dist[0]=0, others = infinity.
  2. Step 2: Relax edges in topological order

    From 0: dist[1]=2, dist[2]=4.
    From 1: dist[2]=min(4,2+1=3)=3, dist[3]=2+7=9.
    From 2: dist[4]=3+3=6.
    From 3: dist[4]=min(6,9+1=10)=6.
  3. Final Answer:

    6 -> Option B
  4. Quick Check:

    Shortest distance to 4 = 6 [OK]
Hint: Relax edges in topological order to update distances [OK]
Common Mistakes:
  • Not updating distances after relaxation
  • Using wrong topological order
  • Ignoring better paths through intermediate nodes
4. The following C# code attempts to find shortest paths in a DAG but has a bug:
int[] dist = new int[V];
for(int i = 0; i < V; i++) dist[i] = int.MaxValue;
dist[source] = 0;
foreach(int u in topologicalOrder)
{
foreach(var edge in graph[u])
{
int v = edge.Item1;
int weight = edge.Item2;
if(dist[u] + weight < dist[v])
dist[v] = dist[u] + weight;
}
}

What is the bug in this code?
medium
A. No check if dist[u] is int.MaxValue before adding weight
B. Edges are not relaxed in correct order
C. topologicalOrder is not computed
D. dist array is not initialized to int.MaxValue

Solution

  1. Step 1: Analyze distance update condition

    The code adds dist[u] + weight without checking if dist[u] is int.MaxValue, which can cause overflow.
  2. Step 2: Identify missing check

    Before adding weight, code should check if dist[u] != int.MaxValue to avoid invalid calculations.
  3. Final Answer:

    No check if dist[u] is int.MaxValue before adding weight -> Option A
  4. Quick Check:

    Check dist[u] before adding weight [OK]
Hint: Check dist[u] != int.MaxValue before adding weight [OK]
Common Mistakes:
  • Ignoring overflow from adding to int.MaxValue
  • Assuming topological order is always computed
  • Thinking initialization is missing
5. Given a DAG with vertices 0 to 5 and edges:
0->1(3), 0->2(6), 1->2(4), 1->3(4), 1->4(11), 2->3(8), 3->4(-4), 4->5(2)
Using shortest path with topological order from vertex 0, what is the shortest distance to vertex 5?
hard
A. 10
B. 9
C. 7
D. 5

Solution

  1. Step 1: Determine topological order and initialize distances

    Possible topological order: [0,1,2,3,4,5]. Initialize dist[0]=0, others = infinity.
  2. Step 2: Relax edges in order

    From 0: dist[1]=3, dist[2]=6.
    From 1: dist[2]=min(6,3+4=7)=6, dist[3]=3+4=7, dist[4]=3+11=14.
    From 2: dist[3]=min(7,6+8=14)=7.
    From 3: dist[4]=min(14,7+(-4)=3)=3.
    From 4: dist[5]=3+2=5.
  3. Final Answer:

    5 -> Option D
  4. Quick Check:

    Shortest distance to 5 = 5 [OK]
Hint: Relax edges in topological order, watch negative weights carefully [OK]
Common Mistakes:
  • Ignoring negative edge weights
  • Not updating distances after better path found
  • Wrong topological order causing incorrect results
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