What if you could find the biggest rectangle in a skyline without measuring every possible area by hand?
Why Largest Rectangle in Histogram Using Stack in DSA C#?
Imagine you have a row of buildings with different heights, and you want to find the largest rectangular area you can cover by choosing some consecutive buildings.
Doing this by checking every possible group of buildings one by one is like measuring every possible rectangle by hand--very tiring and slow.
Manually checking all possible rectangles means trying every start and end building, calculating the smallest height in that range, and then the area. This takes a lot of time and is easy to make mistakes.
For many buildings, this method becomes too slow and frustrating.
Using a stack helps us keep track of building heights in a smart way. We can quickly find the largest rectangle by pushing and popping buildings from the stack, avoiding repeated checks.
This method is much faster and less error-prone, like having a tool that instantly tells you the biggest rectangle without measuring every time.
int maxArea = 0; for (int start = 0; start < heights.Length; start++) { int minHeight = heights[start]; for (int end = start; end < heights.Length; end++) { minHeight = Math.Min(minHeight, heights[end]); int area = minHeight * (end - start + 1); maxArea = Math.Max(maxArea, area); } }
Stack<int> stack = new Stack<int>(); int maxArea = 0; for (int i = 0; i <= heights.Length; i++) { int currentHeight = (i == heights.Length) ? 0 : heights[i]; while (stack.Count > 0 && currentHeight < heights[stack.Peek()]) { int height = heights[stack.Pop()]; int width = stack.Count == 0 ? i : i - stack.Peek() - 1; maxArea = Math.Max(maxArea, height * width); } stack.Push(i); }
This method lets you quickly find the largest rectangle in a histogram, even with many buildings, making complex problems simple and fast.
Think of a city planner who wants to find the biggest flat area in a row of buildings to place a billboard. Using this method, they can find the perfect spot instantly.
Manual checking every rectangle is slow and error-prone.
Stack helps track building heights efficiently.
Largest rectangle can be found quickly with this method.
Practice
Solution
Step 1: Understand stack usage in the problem
The stack stores indices of bars in increasing order of their heights to help calculate areas efficiently.Step 2: Why store indices, not heights?
Indices allow calculation of width between bars when popping from the stack, which is essential for area calculation.Final Answer:
To keep track of bars' indices with increasing heights -> Option AQuick Check:
Stack stores indices for area calculation [OK]
- Storing heights instead of indices
- Using stack to sort bars
- Ignoring width calculation using indices
Solution
Step 1: Identify correct stack initialization in C#
Using generic Stack<int> is the modern and type-safe way to create a stack for integers.Step 2: Why not others?
The non-generic Stack (like "Stack stack = new Stack();") uses the older style without type safety. A List (like "List<int> stack = new List<int>();") is not a stack. An array (like "int[] stack = new int[10];") is not a stack.Final Answer:
Stack<int> stack = new Stack<int>(); -> Option DQuick Check:
Generic Stack<int> is correct stack initialization [OK]
- Using non-generic Stack without type safety
- Using List instead of Stack
- Using arrays instead of stack
int[] heights = {2, 1, 5, 6, 2, 3};
int largestRectangleArea(int[] heights) {
Stack<int> stack = new Stack<int>();
int maxArea = 0, i = 0;
while (i < heights.Length) {
if (stack.Count == 0 || heights[i] >= heights[stack.Peek()]) {
stack.Push(i++);
} else {
int top = stack.Pop();
int width = stack.Count == 0 ? i : i - stack.Peek() - 1;
maxArea = Math.Max(maxArea, heights[top] * width);
}
}
while (stack.Count > 0) {
int top = stack.Pop();
int width = stack.Count == 0 ? i : i - stack.Peek() - 1;
maxArea = Math.Max(maxArea, heights[top] * width);
}
return maxArea;
}
Console.WriteLine(largestRectangleArea(heights));Solution
Step 1: Trace the stack operations and area calculations
For heights [2,1,5,6,2,3], the largest rectangle area is 10 (from bars 5 and 6 with width 2).Step 2: Confirm final maxArea
After processing all bars and stack cleanup, maxArea is 10.Final Answer:
10 -> Option BQuick Check:
Largest rectangle area = 10 [OK]
- Miscomputing width when popping stack
- Forgetting to process remaining stack after loop
- Mixing up indices and heights
int largestRectangleArea(int[] heights) {
Stack<int> stack = new Stack<int>();
int maxArea = 0, i = 0;
while (i <= heights.Length) {
int currentHeight = (i == heights.Length) ? 0 : heights[i];
if (stack.Count == 0 || currentHeight >= heights[stack.Peek()]) {
stack.Push(i++);
} else {
int top = stack.Pop();
int width = stack.Count == 0 ? i : i - stack.Peek() - 1;
maxArea = Math.Max(maxArea, heights[top] * width);
}
}
return maxArea;
}Solution
Step 1: Check width calculation formula
Width should be i - stack.Peek() - 1 when stack is not empty, but code misses '-1'.Step 2: Effect of missing '-1'
Missing '-1' causes width to be larger than actual, leading to incorrect maxArea.Final Answer:
Width calculation misses subtracting 1, causing wrong area -> Option AQuick Check:
Width must subtract 1 for correct area [OK]
- Forgetting to subtract 1 in width
- Using stack for heights instead of indices
- Incorrect loop boundary causing index errors
Solution
Step 1: Use stack to track indices of increasing heights
Push indices while heights increase; pop when current height is less, calculating area with popped height and width between indices.Step 2: Calculate largest area for given heights
For [6,2,5,4,5,1,6], largest rectangle area is 12 (from bars at indices 2,3,4 with min height 4 and width 3, calculated when popping index 3).Final Answer:
12 -> Option CQuick Check:
Stack helps find max area = 12 [OK]
- Not popping all remaining bars after loop
- Incorrect width calculation
- Confusing heights and indices in stack
Ready to prove it?
Pass the test and this pattern moves unknown
