Practice - 5 Tasks
Answer the questions below
1fill in blank
easyComplete the code to create a new node with the given value.
DSA C#
Node newNode = new Node([1]);Attempts:
3 left
💡 Hint
Common Mistakes
Using an undefined variable name instead of 'value'.
Confusing the node variable with the data value.
✗ Incorrect
The new node should be created with the given 'value' parameter.
2fill in blank
mediumComplete the code to check if the list is empty.
DSA C#
if (head == [1]) {
Attempts:
3 left
💡 Hint
Common Mistakes
Checking if head equals itself or other variables.
Using 'newNode' instead of null.
✗ Incorrect
The list is empty if 'head' is null.
3fill in blank
hardFix the error in setting the new node's next pointer to make the list circular.
DSA C#
newNode.[1] = head;Attempts:
3 left
💡 Hint
Common Mistakes
Using incorrect property names like 'prev' or 'link'.
Not setting the pointer to head.
✗ Incorrect
The 'next' pointer of the new node should point to 'head' to maintain circularity.
4fill in blank
hardFill both blanks to update the last node's next pointer and assign the new node as the new last node.
DSA C#
Node temp = head; while (temp.[1] != head) { temp = temp.[2]; } temp.next = newNode;
Attempts:
3 left
💡 Hint
Common Mistakes
Using 'prev' or other incorrect properties for traversal.
Not looping until temp.next equals head.
✗ Incorrect
To find the last node, traverse using the 'next' pointer until it points back to head.
5fill in blank
hardFill all three blanks to complete the insertion at the end of the circular linked list.
DSA C#
if (head == null) { head = newNode; newNode.[1] = head; } else { Node temp = head; while (temp.[2] != head) { temp = temp.[3]; } temp.next = newNode; newNode.next = head; }
Attempts:
3 left
💡 Hint
Common Mistakes
Using inconsistent pointer names.
Forgetting to set newNode.next to head.
✗ Incorrect
The 'next' pointer is used to maintain circular links and traverse the list.
