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DSA C++programming~10 mins

Why Shortest Path Is a Graph Problem Not a Tree Problem in DSA C++ - Test Your Knowledge

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Practice - 5 Tasks
Answer the questions below
1fill in blank
easy

Complete the code to declare an adjacency list for a graph with 5 nodes.

DSA C++
vector<int> graph[[1]];
Drag options to blanks, or click blank then click option'
A10
B1
C0
D5
Attempts:
3 left
💡 Hint
Common Mistakes
Using 1 or 0 as size causes out-of-bound errors.
2fill in blank
medium

Complete the code to add an edge from node 2 to node 3 in the graph.

DSA C++
graph[2].[1](3);
Drag options to blanks, or click blank then click option'
Aremove
Bpop_back
Cpush_back
Dinsert
Attempts:
3 left
💡 Hint
Common Mistakes
Using pop_back or remove instead of push_back.
3fill in blank
hard

Fix the error in the BFS loop to visit all neighbors of current node u.

DSA C++
for (int v : graph[[1]]) {
    if (!visited[v]) {
        visited[v] = true;
        q.push(v);
    }
}
Drag options to blanks, or click blank then click option'
Au
Bv
Cq
Dvisited
Attempts:
3 left
💡 Hint
Common Mistakes
Using graph[v] instead of graph[u].
4fill in blank
hard

Fill both blanks to check if a node is already visited before adding to queue.

DSA C++
if (![1][[2]]) {
    visited[v] = true;
    q.push(v);
}
Drag options to blanks, or click blank then click option'
Avisited
Bv
Cu
Dq
Attempts:
3 left
💡 Hint
Common Mistakes
Checking visited[u] instead of visited[v].
5fill in blank
hard

Fill all three blanks to create a map of shortest distances from source node s.

DSA C++
vector<int> dist(n, [1]);
dist[[2]] = 0;
queue<int> q; q.push([3]);
Drag options to blanks, or click blank then click option'
A-1
Bs
C0
Dn
Attempts:
3 left
💡 Hint
Common Mistakes
Initializing distances with 0 causes confusion between visited and unvisited.

Practice

(1/5)
1. Why is finding the shortest path usually considered a graph problem rather than a tree problem?
easy
A. Because shortest path algorithms only work on trees.
B. Because trees always have weighted edges, graphs do not.
C. Because trees do not have nodes connected by edges.
D. Because graphs can have cycles and multiple paths between nodes, unlike trees.

Solution

  1. Step 1: Understand the structure of trees and graphs

    Trees are a special type of graph with no cycles and exactly one path between any two nodes.
  2. Step 2: Analyze shortest path requirements

    Shortest path problems require handling multiple paths and cycles, which only general graphs can have.
  3. Final Answer:

    Because graphs can have cycles and multiple paths between nodes, unlike trees. -> Option D
  4. Quick Check:

    Graphs allow multiple paths = A [OK]
Hint: Shortest path needs multiple paths, trees have only one [OK]
Common Mistakes:
  • Thinking trees can have cycles
  • Assuming shortest path only applies to trees
  • Confusing edge weights with graph structure
2. Which of the following is the correct way to represent a weighted graph in C++ for shortest path algorithms?
easy
A. vector>> graph; // stores node and weight pairs
B. vector graph; // only stores edges without weights
C. int graph[][]; // fixed size 2D array without weights
D. list<int> graph; // stores nodes only

Solution

  1. Step 1: Identify data structure for weighted edges

    Weighted graphs need to store both the connected node and the edge weight, so pairs are used.
  2. Step 2: Match with C++ syntax

    vector>> allows storing adjacency lists with (node, weight) pairs.
  3. Final Answer:

    vector>> graph; // stores node and weight pairs -> Option A
  4. Quick Check:

    Weighted edges need pairs = A [OK]
Hint: Use pairs to store node and weight in adjacency list [OK]
Common Mistakes:
  • Using vector loses weight info
  • Using fixed size arrays limits graph size
  • Using list<int> cannot store edges properly
3. Consider the following C++ code snippet for a graph with edges and weights:
vector>> graph(3);
graph[0].push_back({1, 4});
graph[0].push_back({2, 1});
graph[1].push_back({2, 2});
graph[2].push_back({1, 1});

// What is the weight of the edge from node 0 to node 2?
medium
A. 4
B. 2
C. 1
D. No edge exists

Solution

  1. Step 1: Read edges from node 0

    graph[0] has two edges: to node 1 with weight 4, and to node 2 with weight 1.
  2. Step 2: Identify weight for edge 0 to 2

    The edge from node 0 to node 2 has weight 1 as per graph[0].push_back({2, 1}).
  3. Final Answer:

    1 -> Option C
  4. Quick Check:

    Edge 0->2 weight = 1 [OK]
Hint: Check adjacency list entries for node 0 [OK]
Common Mistakes:
  • Confusing edge weights between nodes
  • Assuming no edge exists from 0 to 2
  • Mixing up node indices
4. The following code attempts to find the shortest path in a graph but has a bug:
vector>> graph(3);
graph[0].push_back({1, 5});
graph[1].push_back({2, 3});

int dist[3] = {INT_MAX, INT_MAX, INT_MAX};
dist[0] = 0;

for (int i = 0; i < 3; i++) {
  for (auto edge : graph[i]) {
    int v = edge.first;
    int w = edge.second;
    if (dist[i] + w < dist[v]) {
      dist[v] = dist[i] + w;
    }
  }
}
What is the main issue with this code?
medium
A. It does not initialize distances correctly.
B. It does not relax edges multiple times to find shortest paths.
C. It uses wrong data structure for graph.
D. It updates distances without checking for negative weights.

Solution

  1. Step 1: Understand the relaxation process

    Shortest path algorithms like Bellman-Ford require multiple passes to relax edges and update distances.
  2. Step 2: Analyze the loop structure

    The code only relaxes edges once in a single pass, which may not find shortest paths if multiple updates are needed.
  3. Final Answer:

    It does not relax edges multiple times to find shortest paths. -> Option B
  4. Quick Check:

    Single pass relaxation misses updates = D [OK]
Hint: Relax edges multiple times for shortest path [OK]
Common Mistakes:
  • Assuming one pass is enough
  • Ignoring need for repeated relaxation
  • Confusing initialization with relaxation
5. You have a graph with cycles and multiple paths between nodes. Why can't you use a tree-based shortest path algorithm here, and what approach should you use instead?
hard
A. Because trees have no cycles, use Dijkstra's algorithm on the graph instead.
B. Because trees have weighted edges, use BFS on the graph instead.
C. Because trees have cycles, use DFS on the graph instead.
D. Because trees are disconnected, use Prim's algorithm on the graph instead.

Solution

  1. Step 1: Understand tree vs graph properties

    Trees have no cycles and exactly one path between nodes, so tree algorithms assume no alternative paths.
  2. Step 2: Identify suitable shortest path algorithm for graphs

    Graphs with cycles and multiple paths require algorithms like Dijkstra's that handle weighted edges and cycles correctly.
  3. Final Answer:

    Because trees have no cycles, use Dijkstra's algorithm on the graph instead. -> Option A
  4. Quick Check:

    Cycles need graph algorithms like Dijkstra = B [OK]
Hint: Use Dijkstra for graphs with cycles, not tree algorithms [OK]
Common Mistakes:
  • Using BFS for weighted graphs
  • Confusing tree cycles with graph cycles
  • Choosing Prim's which is for MST, not shortest path
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