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DSA C++programming~10 mins

Adjacency List Representation in DSA C++ - Interactive Practice

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Practice - 5 Tasks
Answer the questions below
1fill in blank
easy

Complete the code to declare an adjacency list for a graph with 5 vertices.

DSA C++
std::vector<int> adj[[1]];
Drag options to blanks, or click blank then click option'
A5
B4
C6
D0
Attempts:
3 left
💡 Hint
Common Mistakes
Using a size less than the number of vertices causes out-of-bound errors.
Using zero size means no adjacency list is created.
2fill in blank
medium

Complete the code to add an edge from vertex 2 to vertex 3 in the adjacency list.

DSA C++
adj[2].[1](3);
Drag options to blanks, or click blank then click option'
Ainsert
Bpush_back
Cadd
Dappend
Attempts:
3 left
💡 Hint
Common Mistakes
Using insert without an iterator causes errors.
Using append or add are not valid vector methods in C++.
3fill in blank
hard

Fix the error in the code to correctly print all neighbors of vertex 1.

DSA C++
for (int i = 0; i < adj[1].[1](); i++) {
    std::cout << adj[1][i] << " ";
}
Drag options to blanks, or click blank then click option'
Alength
Bcapacity
Csize
Dcount
Attempts:
3 left
💡 Hint
Common Mistakes
Using length() causes compilation errors.
Using capacity() returns allocated space, not actual elements.
4fill in blank
hard

Fill both blanks to add an undirected edge between vertices 0 and 4.

DSA C++
adj[[1]].push_back([2]);
adj[[2]].push_back([1]);
Drag options to blanks, or click blank then click option'
A0
B4
C1
D3
Attempts:
3 left
💡 Hint
Common Mistakes
Adding edge only one way creates a directed edge.
Mixing vertex numbers causes wrong connections.
5fill in blank
hard

Fill all three blanks to create an adjacency list for a graph with 3 vertices and edges (0-1), (1-2).

DSA C++
std::vector<int> adj[[1]];
adj[0].push_back([2]);
adj[1].push_back([3]);
Drag options to blanks, or click blank then click option'
A3
B1
C2
D0
Attempts:
3 left
💡 Hint
Common Mistakes
Using wrong vertex numbers for edges.
Setting wrong array size causes errors.

Practice

(1/5)
1. What does an adjacency list represent in graph data structures?
easy
A. A list storing only isolated vertices
B. A matrix showing connections between all pairs of vertices
C. A list of all edges without vertex information
D. A list where each vertex stores a list of its adjacent vertices

Solution

  1. Step 1: Understand adjacency list concept

    An adjacency list stores each vertex and the vertices it connects to directly.
  2. Step 2: Compare with other graph representations

    Unlike adjacency matrix, adjacency list focuses on neighbors per vertex, not all pairs.
  3. Final Answer:

    A list where each vertex stores a list of its adjacent vertices -> Option D
  4. Quick Check:

    Adjacency list = vertex with neighbors [OK]
Hint: Adjacency list = vertex + its neighbors list [OK]
Common Mistakes:
  • Confusing adjacency list with adjacency matrix
  • Thinking it stores all edges as pairs only
  • Assuming it stores isolated vertices only
2. Which of the following is the correct C++ syntax to declare an adjacency list for a graph with n vertices using vectors?
easy
A. vector<int> adj[n];
B. vector adj(n);
C. vector adj[n];
D. vector<int> adj(n);

Solution

  1. Step 1: Understand vector of vectors declaration

    To represent adjacency list, we use vector adj(n); to create n empty lists.
  2. Step 2: Check other options for correctness

    vector<int> adj[n]; declares a non-standard variable-length array (VLA) of vectors. vector adj[n]; is invalid syntax. vector<int> adj(n); declares a single vector of ints, not a list of lists.
  3. Final Answer:

    vector adj(n); -> Option B
  4. Quick Check:

    Use vector of vectors for adjacency list [OK]
Hint: Use vector for adjacency list [OK]
Common Mistakes:
  • Using vector<int> adj(n) which is 1D vector
  • Incorrect syntax like vector adj[n];
  • Confusing array of vectors with vector of vectors
3. What will be the output adjacency list after executing the following C++ code?
int V = 3;
vector adj(V);
adj[0].push_back(1);
adj[0].push_back(2);
adj[1].push_back(2);
for(int i = 0; i < V; i++) {
  cout << i << ": ";
  for(auto v : adj[i]) cout << v << " ";
  cout << endl;
}
medium
A. 0: 1 2 1: 2 2:
B. 0: 2 1 1: 2 2:
C. 0: 1 1: 2 2: 0 1
D. 0: 1: 0 2 2: 1

Solution

  1. Step 1: Trace adjacency list insertions

    adj[0] gets 1 and 2 pushed, adj[1] gets 2 pushed, adj[2] remains empty.
  2. Step 2: Print adjacency list content

    For i=0: prints "0: 1 2 ", for i=1: "1: 2 ", for i=2: "2: " (empty).
  3. Final Answer:

    0: 1 2 1: 2 2: -> Option A
  4. Quick Check:

    Push_back order preserved in adjacency list [OK]
Hint: Push_back order shows neighbors in insertion order [OK]
Common Mistakes:
  • Assuming adjacency list is sorted automatically
  • Mixing up indices and values
  • Printing empty lists incorrectly
4. Identify the error in the following code snippet that tries to add an edge to an adjacency list for an undirected graph:
int V = 4;
vector adj(V);
int u = 1, v = 3;
adj[u].push_back(v);
// Missing line here
medium
A. The code should also add adj[v].push_back(u) for undirected edge
B. The vector declaration is incorrect
C. The indices u and v are out of range
D. push_back should be replaced with insert

Solution

  1. Step 1: Understand undirected graph edge addition

    For undirected graphs, edges must be added both ways: u to v and v to u.
  2. Step 2: Check code for missing reverse edge

    Code adds edge from u to v but misses adj[v].push_back(u), so graph is incomplete.
  3. Final Answer:

    The code should also add adj[v].push_back(u) for undirected edge -> Option A
  4. Quick Check:

    Undirected edge = add both directions [OK]
Hint: Add edges both ways for undirected graphs [OK]
Common Mistakes:
  • Adding edge only one way in undirected graph
  • Using wrong vector syntax
  • Confusing push_back with insert
5. Given a directed graph with 4 vertices and edges: (0->1), (0->2), (1->2), (2->0), (2->3), (3->3), which adjacency list representation correctly shows the graph?
hard
A. 0: 2 1 1: 2 2: 3 0 3: 3
B. 0: 1 2 1: 0 2 2: 0 3 3: 3
C. 0: 1 2 1: 2 2: 0 3 3: 3
D. 0: 1 2 1: 2 2: 3 3: 0 3

Solution

  1. Step 1: List edges for each vertex

    Vertex 0 connects to 1 and 2, vertex 1 connects to 2, vertex 2 connects to 0 and 3, vertex 3 connects to itself (3).
  2. Step 2: Match edges to adjacency list options

    0: 1 2 1: 2 2: 0 3 3: 3 matches exactly the edges given. Others have wrong order or extra edges.
  3. Final Answer:

    0: 1 2 1: 2 2: 0 3 3: 3 -> Option C
  4. Quick Check:

    Match edges to adjacency list exactly [OK]
Hint: Write edges per vertex to verify adjacency list [OK]
Common Mistakes:
  • Mixing order of neighbors
  • Adding edges not in original graph
  • Missing self-loop at vertex 3
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10 questions~5 mineasy hard