📖 Scenario: You are building a simple text search tool that uses a Trie data structure to store words efficiently. The first step is to create the basic building block: the Trie node.
🎯 Goal: Create a Trie node structure in C that can hold links to child nodes for each letter of the English alphabet and a flag to mark the end of a word.
📋 What You'll Learn
Define a struct called TrieNode with an array of 26 pointers to TrieNode children
Include a boolean flag isEndOfWord to mark if the node represents the end of a word
Write a function getNode that initializes a new TrieNode with all children set to NULL and isEndOfWord set to false
💡 Why This Matters
🌍 Real World
Tries are used in autocomplete systems, spell checkers, and IP routing to quickly find words or prefixes.
💼 Career
Understanding Trie node design is important for roles involving text processing, search engines, and efficient data storage.
Progress0 / 4 steps
1
Define the TrieNode struct
Define a struct called TrieNode with a member children which is an array of 26 pointers to TrieNode, and a boolean member isEndOfWord.
DSA C
Hint
Use typedef struct TrieNode to define the node. The children array should hold 26 pointers, one for each letter a-z.
2
Declare the getNode function
Declare a function called getNode that returns a pointer to TrieNode. This function will create and initialize a new Trie node.
DSA C
Hint
The function getNode should return a pointer to a TrieNode and take no parameters.
3
Implement the getNode function
Implement the getNode function to allocate memory for a new TrieNode, set all children pointers to NULL, and set isEndOfWord to false.
DSA C
Hint
Use malloc to allocate memory. Initialize isEndOfWord to false and loop through children to set each pointer to NULL.
4
Test the getNode function
Write a main function that calls getNode, checks if the returned node is not NULL, and prints "TrieNode created successfully" if so.
DSA C
Hint
Call getNode and check if the result is not NULL. Use printf to print the success message.
Practice
(1/5)
1. What is the primary purpose of a Trie node in a Trie data structure?
easy
A. To store the length of the string
B. To store integer values for sorting
C. To hold pointers to parent nodes only
D. To store children nodes representing characters of strings
Solution
Step 1: Understand Trie node role
A Trie node represents a character and links to children nodes for next characters in strings.
Step 2: Identify correct purpose
It stores children nodes to build paths for strings, not integer values or lengths.
Final Answer:
To store children nodes representing characters of strings -> Option D
Quick Check:
Trie node = children nodes [OK]
Hint: Trie nodes link characters as children nodes [OK]
Common Mistakes:
Thinking Trie nodes store whole strings
Confusing with storing string length
Assuming nodes only point to parents
2. Which of the following is the correct way to declare a Trie node struct in C with 26 children pointers and a boolean flag for end of word?
easy
A. typedef struct TrieNode { struct TrieNode* children[26]; int isEndOfWord; } TrieNode;
B. typedef struct TrieNode { struct TrieNode children[26]; int isEndOfWord; } TrieNode;
C. typedef struct TrieNode { struct TrieNode* children; int isEndOfWord; } TrieNode;
Children must be pointers to TrieNode, so use struct TrieNode* children[26];
Step 2: Check end of word flag type
Using int for boolean is common in C; bool requires stdbool.h and is less common.
Final Answer:
typedef struct TrieNode { struct TrieNode* children[26]; int isEndOfWord; } TrieNode; -> Option A
Quick Check:
Children pointers array + int flag = typedef struct TrieNode { struct TrieNode* children[26]; int isEndOfWord; } TrieNode; [OK]
Hint: Use pointers array for children and int for boolean in C [OK]
Common Mistakes:
Declaring children as struct array instead of pointers
Using bool without including stdbool.h
Declaring children as single pointer instead of array
3. Given the following code snippet, what will be the output?
typedef struct TrieNode {
struct TrieNode* children[26];
int isEndOfWord;
} TrieNode;
TrieNode* getNode() {
TrieNode* node = (TrieNode*)malloc(sizeof(TrieNode));
node->isEndOfWord = 0;
for (int i = 0; i < 26; i++)
node->children[i] = NULL;
return node;
}
int main() {
TrieNode* root = getNode();
printf("%d\n", root->isEndOfWord);
printf("%p\n", root->children[0]);
return 0;
}
medium
A. 1
0x0 (NULL pointer address)
B. Garbage value
Garbage pointer
C. 0
0x0 (NULL pointer address)
D. 0
Non-null pointer address
Solution
Step 1: Analyze getNode initialization
isEndOfWord is set to 0 explicitly; children array elements set to NULL (0).
Step 2: Check main output
Printing isEndOfWord prints 0; printing children[0] prints NULL pointer (0x0).
Final Answer:
0
0x0 (NULL pointer address) -> Option C
Quick Check:
Initialized zero and NULL = 0
0x0 (NULL pointer address) [OK]
Hint: Uninitialized pointers cause garbage; here all set NULL [OK]
Common Mistakes:
Assuming uninitialized pointers have zero value
Confusing isEndOfWord default value
Expecting children pointers to have non-null addresses
4. Identify the error in the following Trie node initialization code and select the fix:
typedef struct TrieNode {
struct TrieNode* children[26];
int isEndOfWord;
} TrieNode;
TrieNode* getNode() {
TrieNode* node = malloc(sizeof(TrieNode));
node->isEndOfWord = 0;
for (int i = 0; i <= 26; i++)
node->children[i] = NULL;
return node;
}
medium
A. Loop condition should be i < 26 to avoid out-of-bounds access
B. Missing cast for malloc return value
C. isEndOfWord should be initialized to 1
D. children array size should be 27
Solution
Step 1: Check loop bounds
Loop runs from i = 0 to i <= 26, which means 27 iterations, but children array size is 26, causing out-of-bounds access.
Step 2: Identify correct fix
Loop should run i < 26 to stay within array bounds and avoid memory errors.
Final Answer:
Loop condition should be i < 26 to avoid out-of-bounds access -> Option A
Quick Check:
Array size 26 means max index 25 [OK]
Hint: Array size 26 means loop i < 26, not <= 26 [OK]
Common Mistakes:
Using <= instead of < in loops
Ignoring array bounds causing runtime errors
Assuming malloc cast is mandatory in C
5. You want to initialize a Trie node that supports lowercase English letters and also store the frequency of words ending at that node. Which of the following struct definitions correctly extends the basic Trie node design?
hard
A. typedef struct TrieNode { struct TrieNode* children[26]; bool isEndOfWord; int frequency; } TrieNode;
B. typedef struct TrieNode { struct TrieNode* children[26]; int isEndOfWord; int frequency; } TrieNode;
C. typedef struct TrieNode { struct TrieNode* children[26]; int frequency; } TrieNode;
D. typedef struct TrieNode { struct TrieNode* children[26]; int isEndOfWord; int* frequency; } TrieNode;
Solution
Step 1: Check children and end flag
Children array of pointers size 26 is correct; isEndOfWord as int is standard in C.
Step 2: Add frequency field correctly
Frequency should be an int to count occurrences; pointer to int is unnecessary complexity.
Final Answer:
typedef struct TrieNode { struct TrieNode* children[26]; int isEndOfWord; int frequency; } TrieNode; -> Option B
Quick Check:
Use int for frequency and isEndOfWord [OK]
Hint: Add int frequency field directly, keep isEndOfWord as int [OK]
Common Mistakes:
Using pointer for frequency unnecessarily
Omitting isEndOfWord flag
Using bool without stdbool.h
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