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DSA Cprogramming~10 mins

Trapping Rain Water Using Stack in DSA C - Execution Trace

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Concept Flow - Trapping Rain Water Using Stack
Start with empty stack
Iterate over height array
While stack not empty and current height > height at stack top
Pop top
Calculate trapped water
Add water to total
Push current index to stack
Move to next index
End when all bars processed
Return total trapped water
We use a stack to keep indexes of bars. When current bar is higher than stack top, we pop and calculate trapped water between bars.
Execution Sample
DSA C
int trap(int* height, int heightSize) {
    int stack[heightSize];
    int top = -1, water = 0, i = 0;
    while (i < heightSize) {
        while (top != -1 && height[i] > height[stack[top]]) {
            int topIndex = stack[top--];
            if (top == -1) break;
            int distance = i - stack[top] - 1;
            int bounded_height = (height[i] < height[stack[top]] ? height[i] : height[stack[top]]) - height[topIndex];
            water += distance * (bounded_height > 0 ? bounded_height : 0);
        }
        stack[++top] = i++;
    }
    return water;
}
This code calculates trapped rain water using a stack to track bars and compute trapped water when a higher bar is found.
Execution Table
StepOperationCurrent Index (i)Stack Content (indexes)Popped IndexDistanceBounded HeightWater AddedTotal WaterVisual State
1Push index 00[0]---00Height: [0:0] Stack: [0] Water: 0
2Pop index 0 (height 0 < current height 1? Yes)1[]0--00Height: [0:0,1:1] Stack: [] Water: 0
3Push index 11[1]---00Height: [0:0,1:1] Stack: [1] Water: 0
4Push index 22[1,2]---00Height: [0:0,1:1,2:0] Stack: [1,2] Water: 0
5Pop index 2 (height 0 < current height 3? Yes)3[1]23 - 1 - 1 = 1min(3,1) - 0 = 11*1=11Height: [0:0,1:1,2:0,3:3] Stack: [1] Water: 1
6Pop index 1 (height 1 < current height 3? Yes)3[]1--01Height: [0:0,1:1,2:0,3:3] Stack: [] Water: 1
7Push index 33[3]---01Height: [0:0,1:1,2:0,3:3] Stack: [3] Water: 1
8Push index 44[3,4]---01Height: [0:0,1:1,2:0,3:3,4:0] Stack: [3,4] Water: 1
9Pop index 4 (height 0 < current height 2? Yes)5[3]45 - 3 - 1 = 1min(2,3) - 0 = 21*2=23Height: [0:0,1:1,2:0,3:3,4:0,5:2] Stack: [3] Water: 3
10Push index 55[3,5]---03Height: [0:0,1:1,2:0,3:3,4:0,5:2] Stack: [3,5] Water: 3
11Push index 66[3,5,6]---03Height: [0:0,1:1,2:0,3:3,4:0,5:2,6:1] Stack: [3,5,6] Water: 3
12Pop index 6 (height 1 < current height 4? Yes)7[3,5]67 - 5 - 1 = 1min(4,2) - 1 = 11*1=14Height: [0:0,1:1,2:0,3:3,4:0,5:2,6:1,7:4] Stack: [3,5] Water: 4
13Pop index 5 (height 2 < current height 4? Yes)7[3]57 - 3 - 1 = 3min(4,3) - 2 = 13*1=37Height: [0:0,1:1,2:0,3:3,4:0,5:2,6:1,7:4] Stack: [3] Water: 7
14Pop index 3 (height 3 < current height 4? Yes)7[]3--07Height: [0:0,1:1,2:0,3:3,4:0,5:2,6:1,7:4] Stack: [] Water: 7
15Push index 77[7]---07Height: [0:0,1:1,2:0,3:3,4:0,5:2,6:1,7:4] Stack: [7] Water: 7
16Push index 88[7,8]---07Height: [0:0,1:1,2:0,3:3,4:0,5:2,6:1,7:4,8:0] Stack: [7,8] Water: 7
17Pop index 8 (height 0 < current height 2? Yes)9[7]89 - 7 - 1 = 1min(2,4) - 0 = 21*2=29Height: [0:0,1:1,2:0,3:3,4:0,5:2,6:1,7:4,8:0,9:2] Stack: [7] Water: 9
18Push index 99[7,9]---09Height: [0:0,1:1,2:0,3:3,4:0,5:2,6:1,7:4,8:0,9:2] Stack: [7,9] Water: 9
19Pop index 9 (height 2 < current height 3? Yes)10[7]910 - 7 - 1 = 2min(3,4) - 2 = 12*1=211Height: [0:0,1:1,2:0,3:3,4:0,5:2,6:1,7:4,8:0,9:2,10:3] Stack: [7] Water: 11
20Push index 1010[7,10]---011Height: [0:0,1:1,2:0,3:3,4:0,5:2,6:1,7:4,8:0,9:2,10:3] Stack: [7,10] Water: 11
💡 All bars processed, total trapped water calculated
Variable Tracker
VariableStartAfter Step 1After Step 5After Step 9After Step 13After Step 18Final
i013571011
stack (indexes)[][0][1][3][3][7,9][7,10]
water00137911
Key Moments - 3 Insights
Why do we pop from the stack only when current height is greater than height at stack top?
Because trapped water can only be formed when we find a right boundary higher than the previous bars. This is shown in execution_table rows 5 and 9 where popping happens only when current height is greater.
Why do we calculate distance as i - stack[top] - 1?
Distance is the width between the current bar and the new top of stack after popping. The '-1' excludes the popped bar itself. See execution_table rows 5 and 9 for distance calculation.
Why do we break if stack becomes empty after popping?
If stack is empty, there is no left boundary to trap water. So we stop calculating water for that popped bar. This is shown in execution_table row 6 where break happens after popping.
Visual Quiz - 3 Questions
Test your understanding
Look at the execution_table at step 5, what is the amount of water added?
A1
B0
C2
D3
💡 Hint
Check the 'Water Added' column at step 5 in execution_table.
At which step does the total trapped water first become greater than zero?
AStep 1
BStep 5
CStep 9
DStep 13
💡 Hint
Look at the 'Total Water' column in execution_table to find when it changes from 0.
If the height at index 3 was lower, how would that affect the water trapped at step 13?
AWater trapped would increase
BWater trapped would stay the same
CWater trapped would decrease
DNo water would be trapped at all
💡 Hint
Step 13 depends on height at index 3 as left boundary; lower height reduces bounded height.
Concept Snapshot
Trapping Rain Water Using Stack:
- Use a stack to store indexes of bars.
- Iterate bars, pop when current bar is higher than stack top.
- Calculate trapped water using distance and bounded height.
- Add trapped water to total.
- Push current index to stack.
- Return total water after processing all bars.
Full Transcript
This visualization shows how to calculate trapped rain water using a stack. We start with an empty stack and iterate over the height array. When the current bar is higher than the bar at the top of the stack, we pop the stack to find trapped water between bars. We calculate the distance between the current bar and the new top of the stack and find the bounded height to compute trapped water. We add this water to the total. We continue pushing indexes to the stack and repeat until all bars are processed. The total trapped water is returned at the end.