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DSA Cprogramming~10 mins

Intersection Point of Two Linked Lists in DSA C - Interactive Practice

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Practice - 5 Tasks
Answer the questions below
1fill in blank
easy

Complete the code to move the pointer to the next node in the linked list.

DSA C
current = current[1];
Drag options to blanks, or click blank then click option'
Anext
B->next
C->prev
D.next
Attempts:
3 left
💡 Hint
Common Mistakes
Using dot operator instead of arrow operator for pointer access.
Using 'next' without any operator.
2fill in blank
medium

Complete the code to check if two pointers point to the same node.

DSA C
if (ptrA [1] ptrB) {
    // Intersection found
}
Drag options to blanks, or click blank then click option'
A==
B!=
C=
D&&
Attempts:
3 left
💡 Hint
Common Mistakes
Using assignment operator '=' instead of comparison '=='.
Using '!=' which checks for inequality.
3fill in blank
hard

Fix the error in the loop condition to traverse the linked list until the pointer is NULL.

DSA C
while (current [1] NULL) {
    current = current->next;
}
Drag options to blanks, or click blank then click option'
A>
B==
C<
D!=
Attempts:
3 left
💡 Hint
Common Mistakes
Using '==' causes the loop to run only when current is NULL, which is incorrect.
Using '<' or '>' operators with pointers is invalid.
4fill in blank
hard

Fill both blanks to correctly advance pointers and handle switching lists when reaching the end.

DSA C
if (ptrA == NULL) {
    ptrA = [1];
} else {
    ptrA = ptrA[2];
}
Drag options to blanks, or click blank then click option'
AheadB
BheadA
C->next
D->prev
Attempts:
3 left
💡 Hint
Common Mistakes
Switching to the wrong list head.
Using incorrect pointer member like '->prev'.
5fill in blank
hard

Fill all three blanks to complete the function that finds the intersection point of two linked lists.

DSA C
struct ListNode *getIntersectionNode(struct ListNode *headA, struct ListNode *headB) {
    struct ListNode *ptrA = headA;
    struct ListNode *ptrB = headB;
    while (ptrA != ptrB) {
        ptrA = (ptrA == NULL) ? [1] : ptrA[2];
        ptrB = (ptrB == NULL) ? [3] : ptrB->next;
    }
    return ptrA;
}
Drag options to blanks, or click blank then click option'
AheadB
BheadA
C->next
D->prev
Attempts:
3 left
💡 Hint
Common Mistakes
Mixing up headA and headB when switching pointers.
Using incorrect pointer member like '->prev'.

Practice

(1/5)
1. What does the term intersection point of two linked lists mean?
easy
A. The node where both linked lists have the same value but different references
B. The node where both linked lists share the same reference
C. The first node of the longer linked list
D. The last node of the shorter linked list

Solution

  1. Step 1: Understand linked list nodes and references

    Each node in a linked list has a reference (address) to the next node. Two lists intersect if they share the same node reference, not just the same value.
  2. Step 2: Define intersection point

    The intersection point is the first node where both lists point to the exact same node object in memory.
  3. Final Answer:

    The node where both linked lists share the same reference -> Option B
  4. Quick Check:

    Intersection means shared node reference [OK]
Hint: Intersection means same node object, not just same value [OK]
Common Mistakes:
  • Confusing same value with same node reference
  • Thinking intersection is based on node values
  • Assuming intersection is at list ends
2. Which of the following C code snippets correctly declares a node structure for a singly linked list used to find intersection?
easy
A. struct Node { int data; struct Node next; };
B. struct Node { int data; Node* next; };
C. typedef struct { int data; struct Node* next; } Node;
D. typedef struct Node { int data; struct Node* next; } Node;

Solution

  1. Step 1: Understand correct struct declaration

    In C, to declare a linked list node, you define a struct with data and a pointer to the same struct type.
  2. Step 2: Check each option

    typedef struct Node { int data; struct Node* next; } Node; correctly uses typedef and struct Node with a pointer to struct Node. struct Node { int data; Node* next; }; misses typedef and uses Node* without struct keyword. typedef struct { int data; struct Node* next; } Node; misses struct name. struct Node { int data; struct Node next; }; incorrectly uses struct Node next (not a pointer).
  3. Final Answer:

    typedef struct Node { int data; struct Node* next; } Node; -> Option D
  4. Quick Check:

    Correct struct with pointer to same struct [OK]
Hint: Use 'struct Node* next;' inside struct for pointer to next node [OK]
Common Mistakes:
  • Forgetting 'struct' keyword before pointer type
  • Using struct variable instead of pointer for next
  • Missing typedef or struct name
3. Given the following code snippet to find the intersection point of two linked lists, what will be the output?
Node* getIntersectionNode(Node* headA, Node* headB) {
    Node *a = headA, *b = headB;
    while (a != b) {
        a = (a == NULL) ? headB : a->next;
        b = (b == NULL) ? headA : b->next;
    }
    return a;
}

// Lists:
// List A: 1 -> 2 -> 3 \
//                      6 -> 7 -> NULL
// List B:       4 -> 5 /

// Intersection at node with value 6
Node* result = getIntersectionNode(headA, headB);
printf("%d", result->data);
medium
A. 3
B. 5
C. 6
D. NULL

Solution

  1. Step 1: Understand the two-pointer approach

    Two pointers traverse each list; when reaching end, switch to other list head. They meet at intersection or NULL if none.
  2. Step 2: Trace pointers on given lists

    Lists intersect at node with value 6. Pointers will meet there after switching lists.
  3. Final Answer:

    6 -> Option C
  4. Quick Check:

    Two-pointer meet at intersection node value 6 [OK]
Hint: Two pointers switch lists to align lengths and meet at intersection [OK]
Common Mistakes:
  • Assuming pointers meet at first node
  • Not switching pointers to other list head
  • Confusing node value with pointer address
4. Identify the bug in the following code snippet intended to find the intersection point of two linked lists:
Node* getIntersectionNode(Node* headA, Node* headB) {
    Node *a = headA, *b = headB;
    while (a != b) {
        if (a == NULL || b == NULL) {
            a = headB;
            b = headA;
        } else {
            a = a->next;
            b = b->next;
        }
    }
    return a;
}
medium
A. The loop may run infinitely if no intersection exists
B. Pointers should not switch lists when NULL
C. The function does not handle empty lists
D. The comparison should be 'a->data == b->data' instead of 'a != b'

Solution

  1. Step 1: Analyze loop termination condition

    The loop ends when pointers a and b are equal (same node or NULL).
  2. Step 2: Check pointer switching logic

    When a or b is NULL, they switch to other list head. But if no intersection, pointers cycle indefinitely without becoming equal.
  3. Final Answer:

    The loop may run infinitely if no intersection exists -> Option A
  4. Quick Check:

    Loop lacks proper NULL check, causing infinite loop [OK]
Hint: Add explicit NULL check to break loop if no intersection [OK]
Common Mistakes:
  • Assuming pointers always meet
  • Comparing node data instead of node pointers
  • Not handling empty list inputs
5. You have two singly linked lists that may or may not intersect. Write a function to find the intersection point efficiently. Which approach below is best and why? A) Use two pointers starting at heads, switch to other list when reaching end, until they meet. B) Use nested loops to compare every node of list A with every node of list B. C) Store all nodes of list A in a hash set, then check nodes of list B for presence. D) Reverse both lists and compare nodes from the start until they differ.
hard
A. Two-pointer switching approach; O(n) time, O(1) space
B. Nested loops; O(n*m) time, O(1) space
C. Hash set approach; O(n+m) time, O(n) space
D. Reverse lists; modifies input and O(n) time

Solution

  1. Step 1: Evaluate time and space complexity of each approach

    Two-pointer switching approach; O(n) time, O(1) space uses two pointers switching lists, runs in linear time and constant space. Nested loops; O(n*m) time, O(1) space is nested loops, very slow. Hash set approach; O(n+m) time, O(n) space uses extra space for hash set. Reverse lists; modifies input and O(n) time modifies lists, which is not ideal.
  2. Step 2: Choose best approach for efficiency and safety

    Two-pointer switching approach; O(n) time, O(1) space is best because it is efficient (O(n)) and does not use extra space or modify lists.
  3. Final Answer:

    Two-pointer switching approach; O(n) time, O(1) space -> Option A
  4. Quick Check:

    Two-pointer method is optimal for intersection detection [OK]
Hint: Two-pointer switch method is fastest and uses no extra space [OK]
Common Mistakes:
  • Choosing nested loops causing slow performance
  • Using extra memory unnecessarily
  • Modifying input lists causing side effects
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