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DSA Cprogramming~10 mins

Collision Handling Using Chaining in DSA C - Interactive Practice

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Practice - 5 Tasks
Answer the questions below
1fill in blank
easy

Complete the code to initialize the head of the linked list to NULL in the hash table.

DSA C
hashTable->buckets[index].head = [1];
Drag options to blanks, or click blank then click option'
ANULL
Bhead
C0
D1
Attempts:
3 left
💡 Hint
Common Mistakes
Using 0 instead of NULL which is less clear.
Assigning 1 or an uninitialized variable.
2fill in blank
medium

Complete the code to create a new node and assign the key value in the chaining linked list.

DSA C
newNode = (Node*)malloc(sizeof(Node));
newNode->key = [1];
Drag options to blanks, or click blank then click option'
ANULL
Bkey
Cindex
Dvalue
Attempts:
3 left
💡 Hint
Common Mistakes
Assigning value or index instead of key.
Assigning NULL which is invalid for key.
3fill in blank
hard

Fix the error in the code to insert the new node at the beginning of the linked list for chaining.

DSA C
newNode->next = [1];
hashTable->buckets[index].head = newNode;
Drag options to blanks, or click blank then click option'
AhashTable->buckets[index].head
BnewNode
CNULL
Dhead
Attempts:
3 left
💡 Hint
Common Mistakes
Setting next to newNode causes a cycle.
Setting next to NULL loses the existing list.
4fill in blank
hard

Fill both blanks to complete the search function that traverses the linked list to find a key.

DSA C
Node* current = hashTable->buckets[index].head;
while (current != [1]) {
    if (current->key == [2]) {
        return current;
    }
    current = current->next;
}
Drag options to blanks, or click blank then click option'
ANULL
Bkey
C0
Dindex
Attempts:
3 left
💡 Hint
Common Mistakes
Using 0 instead of NULL to check end of list.
Comparing with index instead of key.
5fill in blank
hard

Fill all three blanks to complete the delete function that removes a node with a given key from the chain.

DSA C
Node* current = hashTable->buckets[index].head;
Node* prev = [1];
while (current != NULL && current->key != [2]) {
    prev = current;
    current = current->next;
}
if (current == NULL) return;
if (prev == NULL) {
    hashTable->buckets[index].head = current->next;
} else {
    prev->next = [3];
}
free(current);
Drag options to blanks, or click blank then click option'
ANULL
Bkey
Ccurrent->next
DhashTable->buckets[index].head
Attempts:
3 left
💡 Hint
Common Mistakes
Initializing prev to head instead of NULL.
Comparing with index instead of key.
Setting prev->next to current instead of current->next.

Practice

(1/5)
1. What is the main idea behind collision handling using chaining in hash tables?
easy
A. Store all elements that hash to the same index in a linked list at that index
B. Replace the existing element with the new one when a collision occurs
C. Use a secondary hash function to find a new index
D. Resize the hash table immediately when a collision happens

Solution

  1. Step 1: Understand collision in hash tables

    When two keys hash to the same index, a collision occurs.
  2. Step 2: Explain chaining method

    Chaining stores all collided elements in a linked list at that index, allowing multiple elements per slot.
  3. Final Answer:

    Store all elements that hash to the same index in a linked list at that index -> Option A
  4. Quick Check:

    Chaining = linked list at index [OK]
Hint: Chaining means linked list at each hash index [OK]
Common Mistakes:
  • Confusing chaining with open addressing
  • Thinking collisions overwrite existing data
  • Believing resizing happens on every collision
2. Which of the following is the correct way to declare a node structure for chaining in C?
easy
A. typedef struct Node { int key; Node* next; } Node;
B. struct Node { int key; int next; };
C. typedef struct Node { int key; struct Node* next; } Node;
D. struct Node { int key; struct Node next; };

Solution

  1. Step 1: Check correct pointer usage in struct

    In C, to create a linked list node, the next pointer must be a pointer to the same struct type.
  2. Step 2: Validate typedef syntax

    typedef struct Node { int key; struct Node* next; } Node; correctly uses struct Node* next; and typedefs the struct as Node.
  3. Final Answer:

    typedef struct Node { int key; struct Node* next; } Node; -> Option C
  4. Quick Check:

    Pointer to struct Node is struct Node* next [OK]
Hint: Use struct Node* for next pointer in C structs [OK]
Common Mistakes:
  • Using struct Node next instead of pointer
  • Missing typedef keyword or incorrect syntax
  • Declaring next as int instead of pointer
3. Consider the following code snippet for inserting keys into a hash table using chaining. What will be the output after inserting keys 5, 15, and 25 if the hash function is key % 10?
typedef struct Node {
  int key;
  struct Node* next;
} Node;

Node* hashTable[10] = {NULL};

void insert(int key) {
  int index = key % 10;
  Node* newNode = malloc(sizeof(Node));
  newNode->key = key;
  newNode->next = hashTable[index];
  hashTable[index] = newNode;
}

// Insert keys
insert(5);
insert(15);
insert(25);

// Print keys at index 5
Node* temp = hashTable[5];
while(temp != NULL) {
  printf("%d -> ", temp->key);
  temp = temp->next;
}
printf("NULL\n");
medium
A. NULL
B. 5 -> 15 -> 25 -> NULL
C. 15 -> 25 -> 5 -> NULL
D. 25 -> 15 -> 5 -> NULL

Solution

  1. Step 1: Calculate hash index for each key

    All keys 5, 15, 25 % 10 = 5, so all go to index 5.
  2. Step 2: Trace insertion order in chaining

    Each new node is inserted at the head, so order is 25 (last inserted), then 15, then 5.
  3. Final Answer:

    25 -> 15 -> 5 -> NULL -> Option D
  4. Quick Check:

    New nodes added at head = 25 -> 15 -> 5 [OK]
Hint: New nodes go to head of list in chaining [OK]
Common Mistakes:
  • Assuming insertion at tail instead of head
  • Miscomputing hash index
  • Printing keys in wrong order
4. The following code for inserting into a chained hash table has a bug. What is the bug?
void insert(int key) {
  int index = key % 10;
  Node newNode;
  newNode.key = key;
  newNode.next = hashTable[index];
  hashTable[index] = &newNode;
}
medium
A. No bug, code is correct
B. newNode is a local variable and will be lost after function ends
C. next pointer is not assigned properly
D. Hash function is incorrect

Solution

  1. Step 1: Identify variable scope issue

    newNode is declared as a local variable on the stack inside insert function.
  2. Step 2: Explain why this causes a bug

    After function returns, newNode memory is invalid, so hashTable points to invalid memory.
  3. Final Answer:

    newNode is a local variable and will be lost after function ends -> Option B
  4. Quick Check:

    Local variable address stored = invalid pointer [OK]
Hint: Use malloc for nodes, not local variables [OK]
Common Mistakes:
  • Ignoring variable lifetime
  • Thinking hash function is wrong
  • Assuming next pointer assignment is incorrect
5. You have a hash table of size 7 using chaining. You insert keys: 10, 21, 17, 14, 28. The hash function is key % 7. After all insertions, which index will have the longest chain and what will be the order of keys in that chain if new nodes are inserted at the head?
hard
A. Index 0: 28 -> 14 -> 21 -> NULL
B. Index 3: 17 -> 14 -> 28 -> NULL
C. Index 3: 14 -> 17 -> 28 -> NULL
D. Index 4: 10 -> 21 -> NULL

Solution

  1. Step 1: Compute hash index for each key

    10 % 7 = 3, 21 % 7 = 0, 17 % 7 = 3, 14 % 7 = 0, 28 % 7 = 0.
  2. Step 2: Group keys by index and order insertion at head

    Index 0 keys inserted in order: 21, then 14, then 28 (last inserted at head). So chain at index 0 is 28 -> 14 -> 21 -> NULL.
    Index 3 keys are 10 and 17.
  3. Final Answer:

    Index 0: 28 -> 14 -> 21 -> NULL -> Option A
  4. Quick Check:

    Longest chain at index 0 with keys inserted at head [OK]
Hint: Calculate key % size, insert new nodes at head [OK]
Common Mistakes:
  • Miscomputing hash indexes
  • Mixing up insertion order in chains
  • Choosing wrong index for longest chain
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10 questions~5 mineasy hard