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Blockchain / Solidityprogramming~5 mins

Checks-Effects-Interactions pattern in Blockchain / Solidity

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Introduction

This pattern helps keep blockchain programs safe by avoiding problems when multiple actions happen together. It stops bad things like losing money or breaking the program.

When writing smart contracts that send money to others.
When updating balances or states before calling other contracts.
When you want to avoid attacks that trick your contract into doing wrong things.
When handling user requests that change data and then interact with other contracts.
When you want your contract to be reliable and secure.
Syntax
Blockchain / Solidity
function example() public {
    // 1. Checks: Verify conditions
    require(condition, "Check failed");

    // 2. Effects: Update contract state
    stateVariable = newValue;

    // 3. Interactions: Call external contracts or send money
    externalContract.call{value: amount}();
}

Always do checks first to make sure everything is okay.

Update your own data before talking to others.

Examples
This example shows a simple withdraw function that uses the pattern to avoid problems.
Blockchain / Solidity
function withdraw(uint amount) public {
    // Checks
    require(balances[msg.sender] >= amount, "Not enough balance");

    // Effects
    balances[msg.sender] -= amount;

    // Interactions
    payable(msg.sender).transfer(amount);
}
This example shows buying an item safely by checking, updating, then paying.
Blockchain / Solidity
function buyItem(uint itemId) public payable {
    // Checks
    require(items[itemId].available, "Item not available");
    require(msg.value >= items[itemId].price, "Not enough payment");

    // Effects
    items[itemId].available = false;
    ownerBalances[owner] += msg.value;

    // Interactions
    seller.call{value: msg.value}();
}
Sample Program

This smart contract lets users deposit and withdraw money safely. The withdraw function uses the Checks-Effects-Interactions pattern to avoid problems like reentrancy attacks.

Blockchain / Solidity
pragma solidity ^0.8.0;

contract SimpleBank {
    mapping(address => uint) public balances;

    // Deposit money to your balance
    function deposit() public payable {
        balances[msg.sender] += msg.value;
    }

    // Withdraw money safely using Checks-Effects-Interactions
    function withdraw(uint amount) public {
        // Checks
        require(balances[msg.sender] >= amount, "Insufficient balance");

        // Effects
        balances[msg.sender] -= amount;

        // Interactions
        payable(msg.sender).transfer(amount);
    }
}
OutputSuccess
Important Notes

Never call external contracts before updating your own data.

Use require() to stop bad actions early.

This pattern helps prevent common security bugs in blockchain programs.

Summary

Checks-Effects-Interactions means: check conditions, update your data, then interact with others.

It keeps your smart contracts safe and reliable.

Always follow this order when writing functions that send money or call other contracts.

Practice

(1/5)
1.

What is the main purpose of the Checks-Effects-Interactions pattern in smart contracts?

easy
A. To reduce the gas cost of transactions
B. To prevent reentrancy attacks by ordering operations safely
C. To increase the speed of contract execution
D. To allow contracts to call external APIs

Solution

  1. Step 1: Understand the pattern's purpose

    The Checks-Effects-Interactions pattern is designed to prevent security issues by ordering operations carefully.
  2. Step 2: Identify the main security benefit

    By checking conditions first, updating state second, and interacting last, it prevents reentrancy attacks.
  3. Final Answer:

    To prevent reentrancy attacks by ordering operations safely -> Option B
  4. Quick Check:

    Pattern purpose = Prevent reentrancy [OK]
Hint: Remember: check first, update second, interact last [OK]
Common Mistakes:
  • Thinking it speeds up contract execution
  • Believing it reduces gas costs
  • Assuming it enables external API calls
2.

Which of the following Solidity code snippets correctly follows the Checks-Effects-Interactions pattern?

function withdraw(uint amount) public {
  require(balances[msg.sender] >= amount);
  (bool success, ) = msg.sender.call{value: amount}('');
  require(success);
  balances[msg.sender] -= amount;
}
easy
A. Yes, it checks, then interacts, then effects
B. Yes, it updates state before checks
C. No, it interacts before updating state
D. No, it updates state before interaction

Solution

  1. Step 1: Analyze the order of operations

    The code first checks the balance, then calls the external address, then updates the balance.
  2. Step 2: Compare with pattern order

    The pattern requires checks, then effects (state update), then interactions. Here, interaction happens before effects.
  3. Final Answer:

    No, it interacts before updating state -> Option C
  4. Quick Check:

    Interaction before effect = Incorrect order [OK]
Hint: State update must come before external calls [OK]
Common Mistakes:
  • Ignoring the order of state update and interaction
  • Thinking checks alone are enough
  • Confusing effects with interactions
3.

What will be the output of the following Solidity function if balances[msg.sender] is 100 and amount is 50?

function withdraw(uint amount) public {
  require(balances[msg.sender] >= amount);
  balances[msg.sender] -= amount;
  (bool success, ) = msg.sender.call{value: amount}('');
  require(success);
}

Assume the call succeeds.

medium
A. The balance becomes 50 and 50 ether is sent
B. The balance remains 100 and 50 ether is sent
C. The balance becomes 50 but no ether is sent
D. Transaction reverts due to incorrect order

Solution

  1. Step 1: Check balance and update state

    The require passes since 100 >= 50, then balance is reduced to 50.
  2. Step 2: Send ether and confirm success

    The call sends 50 ether and returns success, so require(success) passes.
  3. Final Answer:

    The balance becomes 50 and 50 ether is sent -> Option A
  4. Quick Check:

    Balance updated then ether sent = Correct [OK]
Hint: State updates before sending ether means balance changes [OK]
Common Mistakes:
  • Thinking balance stays the same after withdrawal
  • Assuming call fails without reason
  • Confusing order causing revert
4.

Identify the bug in this Solidity function violating the Checks-Effects-Interactions pattern:

function withdraw(uint amount) public {
  (bool success, ) = msg.sender.call{value: amount}('');
  require(success);
  require(balances[msg.sender] >= amount);
  balances[msg.sender] -= amount;
}
medium
A. It correctly follows the pattern
B. It updates balance before checking conditions
C. It does not check for call success
D. It calls external address before checking balance

Solution

  1. Step 1: Review order of operations

    The function calls the external address first, then checks balance, then updates state.
  2. Step 2: Compare with pattern rules

    Pattern requires checks first, then effects, then interactions. Here, interaction is first, violating the pattern.
  3. Final Answer:

    It calls external address before checking balance -> Option D
  4. Quick Check:

    Interaction before checks = Bug [OK]
Hint: Always check before calling external contracts [OK]
Common Mistakes:
  • Ignoring the order of require and call
  • Assuming call success check is missing
  • Thinking balance update order is wrong
5.

You want to write a Solidity function that sends a reward to a user only if they have enough points. Which code snippet correctly applies the Checks-Effects-Interactions pattern?

function rewardUser(address user, uint points) public {
  // Option A
  require(userPoints[user] >= points);
  userPoints[user] -= points;
  (bool sent, ) = user.call{value: points * 1 ether}('');
  require(sent);

  // Option B
  (bool sent, ) = user.call{value: points * 1 ether}('');
  require(sent);
  require(userPoints[user] >= points);
  userPoints[user] -= points;

  // Option C
  userPoints[user] -= points;
  require(userPoints[user] >= 0);
  (bool sent, ) = user.call{value: points * 1 ether}('');
  require(sent);

  // Option D
  require(userPoints[user] >= points);
  (bool sent, ) = user.call{value: points * 1 ether}('');
  require(sent);
  userPoints[user] -= points;
}
hard
A. Option A
B. Option B
C. Option C
D. Option D

Solution

  1. Step 1: Analyze the order of operations

    The correct snippet first requires userPoints[user] >= points (checks), then subtracts points (effects), then sends ether via call (interactions).
  2. Step 2: Identify violations in others

    The second snippet interacts before checks; the third updates state before checks; the fourth interacts before effects.
  3. Final Answer:

    Option A -> Option A
  4. Quick Check:

    Checks -> Effects -> Interactions = Correct snippet [OK]
Hint: Check first, update second, call last for safety [OK]
Common Mistakes:
  • Calling external before checking conditions
  • Updating state before checks
  • Mixing order of effects and interactions
Recommended

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10 questions~5 mineasy hard