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Android Kotlinmobile~10 mins

Creating a new Android project in Android Kotlin - Interactive Practice

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Practice - 5 Tasks
Answer the questions below
1fill in blank
easy

Complete the code to create a new Android Activity class named MainActivity.

Android Kotlin
class MainActivity : [1]() {
  override fun onCreate(savedInstanceState: Bundle?) {
    super.onCreate(savedInstanceState)
    setContentView(R.layout.activity_main)
  }
}
Drag options to blanks, or click blank then click option'
AFragmentActivity
BActivityMain
CAppCompatActivity
DViewModel
Attempts:
3 left
💡 Hint
Common Mistakes
Using ActivityMain instead of AppCompatActivity
Extending ViewModel which is not an Activity
Using FragmentActivity which is for fragments
2fill in blank
medium

Complete the code to set the layout resource for the activity in onCreate.

Android Kotlin
override fun onCreate(savedInstanceState: Bundle?) {
  super.onCreate(savedInstanceState)
  [1](R.layout.activity_main)
}
Drag options to blanks, or click blank then click option'
AsetContentView
Binflate
CsetLayout
DloadLayout
Attempts:
3 left
💡 Hint
Common Mistakes
Using inflate which is for view binding
Using setLayout or loadLayout which do not exist
3fill in blank
hard

Fix the error in the import statement to use the correct Android package for Bundle.

Android Kotlin
import [1].os.Bundle
Drag options to blanks, or click blank then click option'
Aandroidx
Bandroid
Ckotlin
Djava
Attempts:
3 left
💡 Hint
Common Mistakes
Using androidx.os.Bundle which does not exist
Using kotlin.os.Bundle which is invalid
4fill in blank
hard

Fill both blanks to declare a new Android project package and main activity class header.

Android Kotlin
package [1]

class MainActivity : [2]()
Drag options to blanks, or click blank then click option'
Acom.example.myapp
BAppCompatActivity
Candroid.app
DMainActivity
Attempts:
3 left
💡 Hint
Common Mistakes
Using android.app as package name
Using MainActivity as a base class
5fill in blank
hard

Fill all three blanks to complete the minimal MainActivity code with onCreate method and layout setting.

Android Kotlin
package [1]

import android.os.Bundle
import androidx.appcompat.app.AppCompatActivity

class MainActivity : [2]() {
  override fun onCreate(savedInstanceState: Bundle?) {
    super.onCreate(savedInstanceState)
    [3](R.layout.activity_main)
  }
}
Drag options to blanks, or click blank then click option'
Acom.example.app
BAppCompatActivity
CsetContentView
Dandroid.app
Attempts:
3 left
💡 Hint
Common Mistakes
Using android.app as package name
Forgetting to extend AppCompatActivity
Using inflate instead of setContentView

Practice

(1/5)
1. What is the first step when creating a new Android project in Android Studio?
easy
A. Create a new Java file manually
B. Write Kotlin code directly without any setup
C. Download an app from the Play Store
D. Open Android Studio and select 'New Project' from the welcome screen

Solution

  1. Step 1: Open Android Studio

    You start by launching Android Studio, the official tool for Android development.
  2. Step 2: Select 'New Project'

    From the welcome screen, you choose 'New Project' to begin setting up your app.
  3. Final Answer:

    Open Android Studio and select 'New Project' from the welcome screen -> Option D
  4. Quick Check:

    First step = Open Android Studio and start new project [OK]
Hint: Always start by opening Android Studio and choosing 'New Project' [OK]
Common Mistakes:
  • Trying to write code before creating a project
  • Skipping Android Studio and using other tools
  • Downloading apps instead of creating one
2. Which language should you select when creating a new Android project to use Kotlin?
easy
A. Kotlin
B. Java
C. C++
D. Python

Solution

  1. Step 1: Choose the programming language option

    During project setup, Android Studio asks which language to use for your app.
  2. Step 2: Select Kotlin for modern Android development

    Kotlin is the recommended language for Android apps, so you pick Kotlin here.
  3. Final Answer:

    Kotlin -> Option A
  4. Quick Check:

    Language choice = Kotlin [OK]
Hint: Pick Kotlin language option to write Android apps [OK]
Common Mistakes:
  • Choosing Java instead of Kotlin
  • Selecting unsupported languages like Python
  • Not selecting any language
3. After creating a new Android project with an Empty Activity template, what will the default screen show when you run the app?
medium
A. A screen showing a list of items
B. A screen showing 'Hello World!' text with no buttons
C. A screen with a button labeled 'Click Me'
D. An error message saying 'No layout found'

Solution

  1. Step 1: Understand the Empty Activity template

    This template creates a simple app with minimal UI: a single TextView displaying 'Hello World!' by default.
  2. Step 2: Run the app to see the default UI

    When you run the app, it shows 'Hello World!' text on screen with no buttons.
  3. Final Answer:

    A screen showing 'Hello World!' text with no buttons -> Option B
  4. Quick Check:

    Empty Activity default UI = 'Hello World!' screen [OK]
Hint: Empty Activity shows 'Hello World!' text initially [OK]
Common Mistakes:
  • Expecting buttons or lists by default
  • Thinking the app shows a list automatically
  • Confusing error messages with default UI
4. You created a new Android project but the app crashes on launch with an 'ActivityNotFoundException'. What is the most likely cause?
medium
A. You forgot to select Kotlin as the language during project creation
B. You did not connect a physical device
C. You did not set a launcher activity in the manifest
D. You used an unsupported Android Studio version

Solution

  1. Step 1: Understand the error meaning

    'ActivityNotFoundException' often means the app can't find the starting point (launcher activity).
  2. Step 2: Check AndroidManifest.xml for launcher activity

    If no launcher activity is set, the app crashes because it doesn't know which screen to show first.
  3. Final Answer:

    You did not set a launcher activity in the manifest -> Option C
  4. Quick Check:

    Missing launcher activity = crash [OK]
Hint: Always set launcher activity in manifest to avoid launch crashes [OK]
Common Mistakes:
  • Assuming language choice causes this error
  • Blaming Android Studio version without checking manifest
  • Thinking device connection causes activity errors
5. You want to create a new Android project that uses Kotlin and includes a basic UI with a button and text. Which template should you select during project creation?
hard
A. Basic Activity
B. Empty Activity
C. No Activity
D. Fullscreen Activity

Solution

  1. Step 1: Review available templates

    Empty Activity gives a 'Hello World!' screen; Basic Activity includes a button (FAB) and text by default.
  2. Step 2: Choose Basic Activity for UI elements

    Basic Activity template sets up a screen with a button and text, ready for interaction.
  3. Final Answer:

    Basic Activity -> Option A
  4. Quick Check:

    UI with button = Basic Activity [OK]
Hint: Pick Basic Activity for ready-made button and text UI [OK]
Common Mistakes:
  • Choosing Empty Activity expecting UI elements
  • Selecting No Activity which has no UI
  • Using Fullscreen Activity which is for immersive apps
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10 questions~5 mineasy hard