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If the Snake and Ladder game is extended to support undo functionality for moves, what is the additional space complexity introduced per move?

medium🪤 Complexity Trap Q6 of Q15
OOP & Design Patterns - Design Snake and Ladder Game - LLD End-to-End
If the Snake and Ladder game is extended to support undo functionality for moves, what is the additional space complexity introduced per move?
AO(1) by storing only previous position per move
BO(n) where n is the number of players, storing all states
CO(m) where m is the number of moves made, storing history stack
DO(n*m) combining players and moves history
Step-by-Step Solution
Solution:
  1. Step 1: Understand undo requirement

    Undo requires storing history of moves.
  2. Step 2: Analyze storage per move

    Each move's state saved in a stack -> O(m) space for m moves.
  3. Step 3: Consider players

    History is per game, not multiplied by players unless separate stacks.
  4. Final Answer:

    Option C -> Option C
  5. Quick Check:

    Undo history grows linearly with moves [OK]
Quick Trick: Undo needs history stack -> O(m) space [OK]
Common Mistakes:
MISTAKES
  • Assuming constant space per move
  • Multiplying by players unnecessarily
  • Confusing total space with per move
Trap Explanation:
PITFALL
  • Candidates underestimate space by ignoring history growth or overestimate by multiplying players and moves incorrectly.
Interviewer Note:
CONTEXT
  • Checks understanding of space complexity for stateful features
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