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During a player's turn, the dice rolls a 6, moving the player from position 95 to 101 on a 100-cell board. What should happen next in a robust Snake and Ladder game design?

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OOP & Design Patterns - Design Snake and Ladder Game - LLD End-to-End
During a player's turn, the dice rolls a 6, moving the player from position 95 to 101 on a 100-cell board. What should happen next in a robust Snake and Ladder game design?
APlayer stays at 95 because move exceeds board limit
BPlayer moves to 100, but must roll exact number to win
CPlayer moves to 100, then bounces back to 99 due to overshoot
DPlayer moves to 100 and wins immediately, ignoring overshoot
Step-by-Step Solution
Solution:
  1. Step 1: Check move validity

    Move from 95 + 6 = 101 exceeds board size.
  2. Step 2: Apply exact roll rule

    Player must roll exact number to land on 100 and win.
  3. Step 3: Player remains at 95, turn ends

    Move invalid; player position unchanged.
  4. Final Answer:

    Option A -> Option A
  5. Quick Check:

    Exact roll required to win [OK]
Quick Trick: Exact roll needed to land on last cell [OK]
Common Mistakes:
MISTAKES
  • Allowing overshoot and immediate win
  • Ignoring move and staying put without rule
  • Implementing bounce back incorrectly
Trap Explanation:
PITFALL
  • Many candidates assume overshoot means immediate win or no move, missing exact roll requirement common in Snake and Ladder rules.
Interviewer Note:
CONTEXT
  • Evaluates handling of boundary conditions and rule enforcement
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