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In the object-oriented design of a Snake and Ladder game, which component is primarily responsible for managing the state transitions of a player's position after a dice roll?

easy🔍 Pattern Recognition Q11 of Q15
OOP & Design Patterns - Design Snake and Ladder Game - LLD End-to-End
In the object-oriented design of a Snake and Ladder game, which component is primarily responsible for managing the state transitions of a player's position after a dice roll?
AThe Dice class, since it generates the number that determines movement
BThe Player class, as it holds the current position and updates it directly
CThe Board class, because it contains the snakes and ladders and applies their effects
DThe GameController class, which orchestrates the game flow and updates player positions accordingly
Step-by-Step Solution
  1. Step 1: Understand the role of Dice

    The Dice only generates a random number; it does not manage state transitions.
  2. Step 2: Consider Player class responsibilities

    Player holds position but should not decide how to update it considering snakes or ladders.
  3. Step 3: Analyze Board class role

    Board knows snakes and ladders but does not manage player state transitions directly.
  4. Step 4: Role of GameController

    GameController coordinates dice roll, queries Board for snakes/ladders, and updates Player position accordingly.
  5. Final Answer:

    Option D -> Option D
  6. Quick Check:

    GameController centralizes state transitions, ensuring separation of concerns.
Quick Trick: GameController orchestrates state changes, not Dice or Player alone [OK]
Common Mistakes:
MISTAKES
  • Thinking Dice manages player position
  • Assuming Player updates position without Board's input
  • Believing Board directly changes player state
Trap Explanation:
PITFALL
  • Dice and Player seem related to movement, but only GameController coordinates the full transition considering snakes/ladders.
Interviewer Note:
CONTEXT
  • Tests candidate's understanding of separation of concerns and responsibility assignment in OOP design.
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