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To extend the Snake and Ladder game with AI players that learn optimal moves, which design change is most critical to support this feature without disrupting existing game logic?

hard🎤 Interviewer Follow-up Q10 of Q15
OOP & Design Patterns - Design Snake and Ladder Game - LLD End-to-End
To extend the Snake and Ladder game with AI players that learn optimal moves, which design change is most critical to support this feature without disrupting existing game logic?
AAdd AI logic inside the Player class with conditional checks for AI behavior
BUse a global AI manager that overrides player moves during AI turns
CModify GameController to handle AI moves differently from human moves
DImplement a Player interface with separate HumanPlayer and AIPlayer classes
Step-by-Step Solution
Solution:
  1. Step 1: Identify need for polymorphism

    Different player types require different move logic.
  2. Step 2: Use interface for extensibility

    Player interface with HumanPlayer and AIPlayer subclasses cleanly separates behaviors.
  3. Step 3: Evaluate other options

    Embedding AI logic in Player class mixes concerns; GameController handling AI breaks single responsibility; global AI manager complicates design.
  4. Final Answer:

    Option D -> Option D
  5. Quick Check:

    Interface supports multiple player types [OK]
Quick Trick: Separate classes for AI and human players [OK]
Common Mistakes:
MISTAKES
  • Mixing AI logic inside Player class
  • Overloading GameController with AI logic
  • Using global manager causing tight coupling
Trap Explanation:
PITFALL
  • Candidates often choose quick fixes that reduce modularity and increase coupling, hurting maintainability.
Interviewer Note:
CONTEXT
  • Assesses design for extensibility and clean separation of concerns
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