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Given a binary STL file with 1000 triangles, how many bytes are used to store the triangle data (excluding header and count)?

medium📝 Analysis Q4 of 15
3D Printing - STL and File Preparation
Given a binary STL file with 1000 triangles, how many bytes are used to store the triangle data (excluding header and count)?
A80,000 bytes
B50,000 bytes
C70,000 bytes
D60,000 bytes
Step-by-Step Solution
Solution:
  1. Step 1: Understand triangle data size in binary STL

    Each triangle uses 50 bytes: 12 bytes for normal vector, 36 bytes for vertices (3 vertices x 12 bytes), and 2 bytes attribute byte count.
  2. Step 2: Calculate total bytes for 1000 triangles

    50 bytes x 1000 triangles = 50,000 bytes. But the question excludes header and count, so only triangle data counts.
  3. Final Answer:

    50,000 bytes -> Option B
  4. Quick Check:

    Triangle data size = 50 bytes x count [OK]
Quick Trick: Each triangle = 50 bytes in binary STL [OK]
Common Mistakes:
MISTAKES
  • Including header or count bytes in calculation
  • Using wrong bytes per triangle (e.g., 60 bytes)
  • Multiplying by wrong triangle count

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