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If a bug causes the Rasterization stage to skip, what is the most likely visible effect on the rendered image?

hard🚀 Application Q9 of Q15
Intro to Computing - How Hardware Works
A GPU uses a pipeline with stages: Vertex Processing, Rasterization, and Fragment Processing. If a bug causes the Rasterization stage to skip, what is the most likely visible effect on the rendered image?
ANo pixels are drawn, resulting in a blank screen
BVertices are not transformed, image is distorted
CColors are missing but shapes are visible
DImage renders normally without issues
Step-by-Step Solution
Solution:
  1. Step 1: Understand Rasterization role

    Rasterization converts vector data (vertices) into pixels to draw on screen.
  2. Step 2: Predict effect of skipping Rasterization

    If skipped, no pixels are generated, so nothing appears on screen (blank image).
  3. Final Answer:

    No pixels are drawn, resulting in a blank screen -> Option A
  4. Quick Check:

    Rasterization missing = no pixels drawn [OK]
Quick Trick: Rasterization turns shapes into pixels; skip it, no image [OK]
Common Mistakes:
MISTAKES
  • Confusing vertex processing with rasterization
  • Expecting partial image with missing colors
  • Assuming image renders normally

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